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  • Lifeline: Beside You in Time review

    Lifeline: Beside You in Time is the fourth game in a text adventure series by 3 Minute Games. It follows the adventures of Taylor, a lone interstellar explorer who has a knack for getting into predicaments that only you, a remote companion known as a Lifeline, can help guide him through. You don't need to know any of this background to dive straight into Lifeline: Beside You in Time, an approachable and kind of silly choose-your-own adventure that hangs its hat on its real-time pacing.

    Space station story

    Beside You in Time wastes no time throwing you into the action. The game opens with a text exchange between you and someone asking you if you had lost track of two astronauts. This kicks off an adventure where you find you are speaking to a space station AI that happened to have found Taylor and a companion floating unconscious in their cargo bay.

    As a lifeline, you don't have direct visuals or control of this entire adventure, but as you talk to the station (and eventually the astronauts) you have agency in determining their next moves and uncovering how Taylor wound up where he is, who he is with, and what secrets lie in wait upon the station.

    Real-time restarts

    One of the unique aspects of the Lifeline series is the pace at which they are told. Beside You in Time is like previous entries in that–by default–the game has built-in pauses to the story where you are left with no option but to wait. This is often a result of something story-related, like Taylor needing time to perform a task or get some rest after some harrowing experience, for example.

    When the action resumes, you get a push notification on your phone, and the proceeding events play out in reaction to the choices you have made in terms of driving Taylor and his journey forward. Sometimes, you'll have made wise choices that let your progress toward your end goal get ever closer, though others could result in Taylor getting seriously injured or killed. If you reach any of these dead ends, Beside You in Time provides a checkpointing system that lets you rewind and make different choices until you reach your own satisfying conclusion.

    Writing choices

    The pauses in Lifeline: Beside You in Time give a somewhat satisfying pacing to the game, allowing you to play it in substantial chunks over the course of a few days. This adds a somewhat realistic feeling to the game while still feeling convenient (as you don't have a time limit on when you need to make decisions by). That said, it feels like all of this is set up to create some amount of tension or suspense, but I felt very little of either through my playthrough of Beside You in Time.

    A lot of this has to do with the quippy dialogue that undercuts most of the game's drama. Characters in life or death situations may get a little punchy (especially in campy genre fiction), but the writing here never really switches out of that mode for long enough to bring gravitas to the game events.

    It also doesn't help that some choices in Beside You in Time can lead to pretty random outcomes. I started the adventure running into several death endings fairly quickly and it seemed mostly as a result of me trying to get more information about an option which triggered a decision I wasn't prepared to make. The checkpointing at the beginning of the game in particular is no fun to deal with as early deaths force you to start the whole game over again. Luckily, once I bumbled my way through the opening scene I had no trouble then proceeding directly to what seems to be the best ending without any other problems.

    The bottom line

    Lifeline: Beside You in Time is an entertaining text adventure that feels oddly weightless. Perhaps its stakes are easier to grasp with prior experience with the Lifeline series, or maybe this is the kind of thing you want. In any case, I somewhat enjoyed my time with it, even though the early fail states were bothersome and I never really felt connected with Taylor in any meaningful way.

    Source link:https://www.148apps.com/reviews/lifeline-beside-you-in-time-review/

  • Hero Emblems II review

    In the time since posting my review of the first Hero Emblems game, I found myself feeling somewhat out of step with most other mobile enthusiasts. The match-three rpg had some neat combat ideas but it was wrapped in a pretty dull fantasy setting with very poor writing. Those that celebrated the title did so by praising the strength of the puzzle combat as a panacea for the rest of the game's weaknesses and appreciating it for being an IAP-free experience. Fast forward seven years and Hero Emblems II feels a lot like it's going to play out the same way. This follow up title lands almost a decade later with some updated visuals, but otherwise feels all too familiar.

    It's a match

    Hero Emblems II fashions itself as your typical fantasy role playing game. You follow a group of adventurers comprised of a warrior, priest, etc. and what starts as a simple quest to retrieve an item leads them to discovering an amnesiac elf in need of help. This kicks off a long, meandering quest where progress forward involves a lot of turn-based match-three puzzle combat.

    Along the way, you'll meet other adventurers to add to your party, and by mixing and matching your abilities you can take down any number of spiders, skeletons, wizards, etc. that stand in your way. Much like the first Hero Emblems, the story here is not worth the price of admission. In addition to being very cliche, the same localization issues from the previous game erase much chance of finding charm in these characters or nuance in how the tale plays out.

    Swapping it up

    Instead of story, puzzle combat is again the star of the show in Hero Emblems II, and boy is there a lot of it. For the most part, the basic rules of the original Hero Emblems remain intact here, though there are a few twists that make Hero Emblems II conceptually deeper than its predecessor. In this game, each party member has their own life bars and your squad of four can tag out with other heroes in the midst of a battle.

    Characters also unlock passive traits as they level up, some of which trigger when you swap them into a battle. This, along with access to customize what kinds of abilities party members can trigger on matching certain numbers of their emblems, allows for a somewhat granular level of customization that I'm not sure I've seen before in a puzzle rpg. My only issue with these systems is that they only sound impactful in theory, while in practice I found myself using most of the same strategies I used for the first game over and over again and not feeling like many new skills really changed any party member's role or function all that much for the majority of the game.

    Swap some more

    To add to the disappointment of Hero Emblems II's customization system, most of your ability to play around with it is limited by how much gold you've accrued on your journey. In order to afford new gear and abilities for your party, you'll definitely have to grind through dungeons multiple times, which makes Hero Emblems II's already somewhat lengthy combat format feel like a slog for long stretches. You won't necessarily have to grind for all the new gear you encounter, but some uneven difficulty spikes can and will eventually force you to get on the currency grind.

    For some, this might be exactly what you want. To its credit, Hero Emblems II gives you a ton of match-three combat with some somewhat interesting systems layered in and some goals to aim for outside of its hard to parse story, all without ads or IAPs. This makes it a decent companion for a flight or to occupy the back of your brain as you watch tv on the couch. As a main event, or a game you want to really sink your teeth into, though, it leaves quite a bit to be desired.

    The bottom line

    Overall, if you enjoyed the first Hero Emblems, this sequel will probably serve you just fine. It very much feels like more of the same, but with some more customization options and updated visuals. None of these changes feel meaningful enough to change the core of its match-three combat, and outside of that the series continues to struggle in making any of its rpg trappings compelling.

    Source link:https://www.148apps.com/reviews/hero-emblems-ii-review/