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  • Blacken Slash review

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    The more abstract a game is, the more it has to sell you on its premise and find smart ways to communicate information to you as a player. Blacken Slash, a roguelike dungeon-crawler where you play as a computer journeying between nodes in cyberspace, definitely accomplishes the former with a cool neon geometric style, but struggles at times to help you master its systems and mechanics with some unclear messaging and menu design.

    Computer combat

    Blacken Slash is a level-based game where you play as a iridescent pyramid that battles against foes like orange prisms and teal cylinders on a dark grey gridded battlefield. These shapes are mere representations of an interior digital space where you use cpu cycles to activate scripts that attack and disable other units.

    Sounds riveting, right? Or more like… confusing? Don't worry, Blacken Slash is a lot less complicated to play than it is to describe. Every level is really just a turn-based combat field where you are given an objective that you can usually complete in a few turns. Sometimes it's to kill every enemy unit in the level. At others, you need to survive for a set number of turns or reach a pre-defined point in a limited amount of turns. After each level you complete, you get some currency and perhaps some loot you can equip to make your computer stronger before moving on to a new level with tougher challenges.

    Custom rig

    Every run of Blacken Slash starts out dead simple by giving you a basic script that allows you to spend a cycle (i.e. action point) to move or attack an enemy next to you. Just from completing a few levels, though, you can suddenly be piloting a heavily armored mortar machine or an elusive teleporting and pushing cpu. It all just depends on what kind of random gear drops you find from the enemies you fight.

    The delight of Blacken Slash is in discovering the kinds of scripts and circuits you can pick up to customize your computer to create inventive and fun ways to overcome the game's micro levels. The challenges themselves are also creative and force you to consider more than just maximizing your damage or survivability. You don't always have to rely on chance to make sure your computer works the way you want it to, either. Blacken Slash has a unique “archive” system that allows you to bank select gear to use it on future runs, though you have to earn a currency to archive items and doing so usually has a steep opportunity cost against other benefits like healing your computer between levels or getting rare equipment.

    Neon nonsense

    Although the game uses basic geometric shapes for most of its art, Blacken Slash makes great use of color and other effects to keep its aesthetic from looking too basic or stark. Your adventure itself also comes to life through some basic text communications between you and other cpus that give you some direction in your questing. All this is backed by a smooth synth-based soundtrack that really reinforces a sense of that you're battling your way through a digital ocean of sorts.

    My only gripe with Blacken Slash is that some of its systems and iconography could be better at letting me as a player know what is going on. I can't tell you how many times I accidentally ended my turn early, or got struck by cyber lightning, or replaced the wrong piece of equipment in my loadout, all because of Blacken Slash's obtuse UI. All of this gets exacerbated when you get closer to death on a run because the game has a color drain effect that desaturates the whole game as you lose health. It's a cool effect, but in turn it makes it harder to differentiate between item rarities and other color-coded objects. Some of these issues smooth out as you get more familiar with the game or are otherwise easily reversible in the moment, but they still feel like unnecessary pain points in what it otherwise an enjoyable experience.

    The bottom line

    The abstract dungeon-crawling in Blacken Slash trades on its ability to mix and match its various components into bite-sized chunks of action. For the most part, it's really successful at doing that while also establishing its own unique style and brand of cool. You shouldn't let a couple confusing visual design choices stop you from picking up this game, especially since there is a lite version you can pick up to try for yourself before deciding to buy.

    Source link:https://www.148apps.com/reviews/blacken-slash-review/

  • Jade Order review

    If you have a fondness for Square Enix's GO series (i.e. Hitman GO, Lara Croft GO, Deus Ex GO), Jade Order should look both familiar and intriguing. This turn-based puzzle game definitely has some clear inspirations, but those touch points are pretty well worn territory at this point, and it takes a lot more than a dark sci-fi aesthetic to make a game like that feel fresh.

    Move point puzzler

    The core idea of Jade Order is to serve up single screen puzzle stages where you control a character that can only move between predetermined waypoints, or nodes. Your goal is to link together the right sequence of moves between points to accomplish an objective that opens an exit that you can then proceed through.

    For the purposes of Jade Order's story, you are controlling a warrior who is supposed to be lighting some beacons while avoiding death from alien creatures roaming along these points on stages. This is all basically set dressing though, as the story seems only deep enough to give basic context to its art design and mechanics, keeping the focus of the experience on serving up different kinds of challenges to complete in each level.

    Power play

    If you aren't familiar with the GO games or others like it, don't worry: Jade Order has a very gentle ramp of tutorials with levels that teach you how the game works. Each stage has multiple challenges you can complete, with the only required one being to kill enough creatures to unlock the gate before going through it.

    The further you get into Jade Order, the more complicated these levels can get, and in turn the game grants you special powers you can and must deploy stragetically to succeed. Some powers let you force individual enemies to move before you do, while others can let you teleport across gaps, for example. The only constraint on these powers is you have to collect a certain item within each stage to use them, which can lead to levels where the goal is quite clear, but the method for how to reach it can get pretty convoluted.

    Slow to evolve

    There's no big issues with Jade Order, per se, so if you are just fiending for another node-based movement puzzler, this game could really satisfy. That said, I'm somewhat down on the experience as a whole because it doesn't shake up its challenges enough (even with powers) to make it feel like a fresh experience and there are a bunch of little things that I wish were different about it to make it a smoother-playing game.

    For starters, Jade Order can be a little hard-to-parse on smaller screens. The detailed pixel art looks awesome, but I found locating certain items or indicators on my iPhone SE screen troublesome at times. I also wish Jade Order was a little snappier when it came to undoing moves or restarting levels. As a game that requires a certain amount of experimentation and trial-and-error, I wish there wasn't a delay (however slight) in rolling back a move or retrying a level fresh. Between these things and the somewhat long and slow ramp up to getting access to powers, the game can definitely feel like a drag.

    The bottom line

    Jade Order runs into that age-old problem where–in taking inspiration from some truly remarkable titles–it has to wrestle with how playing it will constantly remind you of something else you could be playing instead. Perhaps if it were a bit cleaner and snappier (or perhaps differentiated itself a bit more) this puzzler could stand toe-to-toe with something like Lara Croft GO, but instead it just lives in its shadow.

    Source link:https://www.148apps.com/reviews/jade-order-review/