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  • Tallowmere 2 review

    On paper, Tallowmere 2 is right up my alley. This dungeon-crawling roguelike has you mixing and matching a deep variety of gear and getting into some pretty goofy encounters as you try to rescue Lady Tallowmere's kitties. There's a ton of stuff to discover, but I quickly found that its lengthy runs mostly either end abruptly or grow dull depending on how lucky you get with its procedurally generated gear and levels.

    Disorganized dungeons

    Tallowmere 2 is a very straightforward dungeon-crawler. You are a hero sent on a quest to perform a ritual that involves venturing through a dungeon and rescuing Lady Tallowmere's cats. This involves walking into rooms full of traps and enemies and fighting your way through everything to get a key that unlocks the door to the next combat room.

    All of this action is in a 2D pixel-art style that is somewhat crude but effective. Dungeons can be sprawling with high ceilings and lots of branching paths, but traversal is relatively easy as the game provides a goofy, unlimited jump that lets you float around to wherever you might need to go. The challenge in each floor is more about managing the enemies that can easily swarm and overwhelm you, whether that's through the use of your shield to outright block attacks, use terrain as cover, or utilize ranged weapons to pick foes off from a distance.

    Loot lottery

    Scattered through nearly every room in this dungeon are also treasure chests. These chests contain randomized loot, including new weapons, shields, and potions that can help you on your journey. If you ever find anything that you don't like or is worse than what you have, you can also take it back to a merchant using a teleport waypoint to sell for gold which you can then use to purchase other items.

    The sheer variety of things you can find in Tallowmere 2 is pretty surprising and entertaining. There are your standard swords and shields, but you can also come across acid bows, lightning grenades, and more. There aren't a ton of different gear types, but there are tons and tons of modifiers that get randomly assigned to gear, such that you may find a sword that heals you when you hit enemies with it or a shield that increases the likelihood of finding rare loot.

    Grind it out

    I applaud Tallowmere 2 for finding a lot of fun ways to assign stats such that you aren't always focused on dealing the most damage. For instance, my time with the game has revealed I have a high preference for ranged weapons that grant lifesteal to the point that I'll pass up a lot of high rarity loot just because it doesn't fit that preference.

    That said, it's really easy to find a formula for success in Tallowmere 2 and just stick with it. Rarely will enemies do a whole lot to force you to change your tactics, which leaves a lot of the driving force behind the game stuck behind what loot is waiting for you. Tallowmere 2 will definitely not disappoint in how much stuff it will give you, but the amount of time you spend tearing through dungeon after dungeon to find what ends up being mostly middling loot doesn't always feel worth it. This becomes even more grueling when you die and have to start your run all over again. I know this is the nature of roguelikes, but Tallowmere 2's runs can be hours upon hours, which makes any defeat more painful than those in similar titles with tighter run times.

    On a final note, Tallowmere 2 is free to download, but in order to unlock all of its features and engage with some of its deeper systems, you will need to spend $4.99. This feels like a fair monetization model, as the free version gives you more than enough game to play around with to determine whether you want to buy-in to a lot more of it or not.

    The bottom line

    When I first started in on playing Tallowmere 2, I was ready to give it some rather high praise. It makes a lot of really fun decisions upfront, but those give way to a pretty long, grueling, and repetitive core that leaves me less satisfied the more I put time into it.

    Source link:https://www.148apps.com/reviews/tallowmere-2-review/

  • lettermon review

    There is no shortage of free-to-play word games on mobile. lettermon is certainly another to add to the pile, though there are no strings attached to its price. That's right, there are no ads, no microtransactions, or any other junk stopping you from picking up lettermon and having a good time with it. The only question you really have to ask yourself is if you still have the appetite for yet another word game on your phone.

    BYOL

    lettermon is a fairly straightforward game in that its levels give you a word and then asks you to spell as many words you can with those letters. It almost feels like the equivalent of rearranging the tiles on your Scrabble rack. You tap and drag down letters until you've formed a new word, hit submit, get score, and repeat.

    The twist lettermon puts on this is by also having a collectible critter system attached to this simple level structure. On any level, you choose an additional letter to add to the mix from a roster of colorfully designed letter monsters you earn as you play. Each of these monsters also have some added abilities that can help you get though certain levels a bit more easily.

    Monsters just chilling

    This all sounds like a neat idea. Adding some light rpg and collection mechanics gives what is otherwise a pretty flat letter-rearranging game some teeth and provides some reasons to want to return to the game to level everyone up and get new monsters.

    While all of this is true, the monster component of lettermon doesn't actually feel all that necessary to engage with. You can absolutely just find words with the letters you are given and they are more than enough to pass levels with a perfect rating. The monsters certainly can help by providing more spelling options, but they can just as easily be ignored if your spelling skills are on point.

    Good for a spell

    In a way, it's refreshing that lettermon kind of lets you play it however you want. It also does this without really asking anything of you. There are no ads or currencies to manage, nor is there any ask for players to come back for a daily challenge or pay for a more premium experience.

    This breezy approach to game design is a double-edged sword, though. A lot of systems baked into free-to-play games may be annoying, but they also exist because they are effective at incentivizing you to keep playing a game that you might otherwise drop. lettermon doesn't really have any kind of gravitational pull baked into its design outside of hoping you appreciate the lack of free-to-play hooks.

    The bottom line

    If you're in the market for a new word game then it's hard to say no to lettermon. It serves up some breezy puzzling with an entertaining collecting system that you can engage with on your own terms. It does this all for free, but that might not be enough for anyone who already gets all they need out of Wordle or wants a word game with some more depth.

    Source link:https://www.148apps.com/reviews/lettermon-review/