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  • GrubDash Driver review

    I think we can all agree the gig economy sucks, but GrubDash Driver is a game that goes out of its way to reinforce that point. This management game puts you in the shoes of a delivery driver trying to make ends meet and it is a grueling, soul-crushing experience in both concept and practice. Because the game is so painful to play, though, I'm not sure players might stick with it long enough to glean or appreciate anything about what it has to say beyond its initial (and rather obvious/agreeable) assertion.

    Grueling gig

    In GrubDash Driver, you play as someone who just lost their job and has to resort to working as a GrubDash driver. GrubDash is this game's fictional food delivery app that more-or-less acts the same way as services like GrubHub and DoorDash operate in real life. Individuals request orders through the app which then go to you, and you have to drive to establishments to pick up said orders and then deliver them to the person that requested them.

    It's a job that is repetetive but requires a lot efficiency if you want to score tips or simply not be late with your delivery, and this is reinforced by nearly every single one of GrubDash Driver's mechanics. Every delivery starts with a push notification on your in-game phone, followed by a “getting ready” phase where you make sure you have everything you need before leaving the house. From there, you drive to town where you automatically find parking, but then have to wander through streets to find the correct establishment. After playing a “food pickup” mini game that determines the food's freshness rating, you then have to book it across town in a driving sequence that feels as unresponsive as it possibly can. Once in the neighborhood, you wander between houses reading addresses before dropping the order off at its final location, where you have to make small talk with the recipient before moving on to the next order.

    In pursuit of perfection

    GrubDash Driver is essentially designed to make you in a constant rush to try in an attempt to beat the clock. Delivery time windows are small, and no pickup or drop-off locations have consistent geography to allow you to rely on player knowledge to take shortcuts. When you first start out, you may consider yourself lucky to get food delivered at all, even though arriving early, maintaining freshness, getting client names correct, etc. can score you the coveted tips you need to really start earning any significant amount of funds.

    These funds you then turn around and use on upgrades to make you marginally better at carrying out deliveries. There are also options to spend funds on paying down debt or upgrading your house, but those ends aren't tied to any gameplay systems and are almost treated as vanity expenses. As a result, there is heavy incentive placed on buying new cars that drive better or paying for upgrades that let your character read better, walk faster, etc.

    Maddening messaging

    I definitely appreciate the way that GrubDash Driver presents the idea of the gig economy as a driver. It is miserable even when you are finding success and it's outlandish to think anyone can simply optimize their way through it to create upward mobility. All that said, GrubDash Driver goes too far to make experience of playing it miserable while also allowing for optimization to occur that it seems to mix up the messaging it appears to be going for.

    By making the process of delivering food absurdly difficult (and in some ways that don't make real sense) but offering the ability to purchase upgrades that ease that difficulty, GrubDash Driver seems to suggest that the gig economy is–in fact–something that can be gamed, even when designed to work against you at every turn. There's definitely enough written text in the game to communicate very clearly that the takeaway from this shouldn't be that you can succeed in the gig economy if you try hard enough, even though GrubDash Driver is precisely structured to reinforce that (misguided) belief.

    The bottom line

    GrubDash Driver is a maddening critique of the gig economy because it gives players goofy and terrible-feeling mechanics to illustrate the difficulty of the work while still granting rewards that you can freely reinvest into making the work easier to perform, netting you more profits. It's a strange way to try and communicate the struggle of the gig worker since it ultimately does allow for you to make meaningful career and life advancement so long as you put up with it for long enough.

    Source link:https://www.148apps.com/reviews/grubdash-driver-review/

  • Kingdom Catastrophes review

    Kingdom Catastrophes is an rpg storybook about saving a fantasy world from destruction. The only problem is that you have just six days to do it and you don't know where to start. With a little experimentation and luck, you may just save the kingdom, though this game seems more intent on hiding satisfying conclusions and outcomes to its short story than it is on just about anything else.

    RPG reader

    Although Kingdom Catastrophes has you pick a character, choose a class, and level stats, it truly is more like a “choose-your-own-adventure” book than it is a traditional role-playing game. Each day, you pick where you want your character to go, which sets off what is usually a strange vignette where you get a choice or two as to how to respond before being rewarded (or punished) with stat modifiers or a gain/loss of funds.

    Your ultimate goal is to find a progression of these experiences that adequately prepares you for the coming disaster. In theory, this means having strong stats that you've been able to push even further through purchased upgrades on the eve before the event. In practice, it's a bit of a crapshoot because you don't really have a good way of knowing which disaster you'll get on any given playthrough.

    Humor is hard

    The events in Kingdom Catastrophes are impossible to predict. Even if you go to the same places with the same character on the same days, the events are not guaranteed to be the same. Based on the pitch materials for the game, this seems to be part of how the game wants to create humor.

    Unfortunately, that's about as far as this game's sense of comedy goes. Every action you choose certainly results in something you didn't expect, but the way they are written or presented is nothing more than absurd or brow-raising at best. You can play Kingdom Catastrophes with multiple players which I imagine could create some laughs upon seeing how your companions fare or fail at specific tasks, but the game itself doesn't come off as the barrel of laughs it advertises itself as.

    Random retries

    Without much humor or consistency, Kingdom Catastrophes can frustrate quickly. The game boasts over 100 different endings, but finding any of them relies on a lot of luck (and your own resolve to keep looking). All too often, though, you'll find yourself at the default “dead end” conclusion where the fantasy town you're supposed to save gets destroyed and you are essentially exiled and forgotten.

    For a game that wants to serve up so much variety, it strikes as odd that so much of it gets hidden behind layers of randomness that get increasingly maddening to navigate. As a result, it's likely (as it was for me) that you'll be ready to put the game down before you unlock a single special ending.

    The bottom line

    Game books can be entertaining and fun to explore over and over again, but not if they actively try to keep you from figuring them out. Kingdom Catastrophes has some solid ideas on how to layer light systems on top of a storybook adventure, but those give you no actual sense of control over how to jump through the right random hoops to progress through its supposedly wide variety of endings.

    Source link:https://www.148apps.com/reviews/kingdom-catastrophes-review/