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  • Cat Museum review

    Calling this game Cat Museum is almost a misnomer. Although this breezily paced adventure game features cute cats and a museum of sorts, its landscape also contains a ton of surreal and messed up creatures and locations that are constantly at odds with the game's pleasant color palette and storybook aesthetic. This clash is one of many intriguing aspects of Cat Museum, though the game doesn't quite stick around long enough to feel like it follows through on all of the ideas it plays with.

    Eerie exhibits

    In Cat Museum, you play as a mysterious boy who just so happens to find themselves in the most bizarre “museum” you can think of. It has artwork on display, but all of them are grotesque interpretations or reimaginings famous works. Some of them are simply hanging on the walls, but others are turned into peek-through photo spots, have eyes that follow you, or are just paintings that have literally come to life and can speak with you.

    On top of the strange art there are giant killer monsters with hands for feet, a room built out of giant red blood cells, beds made out of body parts, etc. There's nothing about this place that isn't unsettling, save for some cats. It's not entirely clear why you are in this museum, but making your way through it with the help of a magical, glowing cat seems to be the key to discovering something about the main character and his past.

    Streamlined spooks

    To make your way through Cat Museum, all you have to do is tap on which side of the screen you want the boy to move in and interact with the objects you come across. Many objects simply add some more flavor and commentary on the game world, but others initiate puzzles that unlock new ways forward. None of these puzzles are particularly challenging from a design perspective, but almost all of them feature you interacting with some horrific tools or creatures.

    On that note, I wouldn't say Cat Museum is a particularly scary game. It is clearly designed to make players uncomfortable, but–even with a few designed monster chase sequences–no part of the game feels especially tense or stressful. In fact, the puzzles and challenges seem deliberately low-stakes and straightforward, even though they can involve popping zits on a face embedded in a creatures back or scooping worm-laced popcorn out of a claw machine with human hands for claws.

    Curious conclusion

    Cat Museum seems very intentionally designed to keep you from ever getting hung up on its simple challenges. With the exception of one puzzle I had to look up the answer to (as the game has no hint system whatsoever), it is very easy to blaze through the game in one sitting. From an exploration perspective, this is wonderful. It keeps any its visuals from losing their shock value and provides momentum to carry you through the whole thing quite easily.

    That said, the one barrier I ran into while playing was a doozy and disrupted my flow through the experience considerably. I'll also say that Cat Museum could have done a little more work at the end to connect the dots and spell out its ending a bit more. I'm all for stories that want to leave things up for interpretation, but not when the conclusion being suggested is so vague that you don't have much to interpret.

    The bottom line

    All told, I'm very taken with Cat Museum's dedication to bizarre art design and swift pacing in the adventure game format. I would have loved to see a little more refinement on the puzzle design or perhaps some convenience features to prevent any downtime and perhaps a but more substance to the narrative payoff, but the tone and presentation of Cat Museum's bizarre adventure is still plenty satisfying as it is.

    Source link:https://www.148apps.com/reviews/cat-museum-review/

  • Fury Unleashed review

    Over the years, video games have primarily focused on granting power fantasies to players by putting them in the shoes of ultra-powerful killing machines. With all of that practice and iteration, games have gotten increasingly refined in their ability to make players feel good about creating various forms of wanton death and destruction. Fury Unleashed is a game practically obsessed with delivering a very straightforward version of shooting action that positively reinforces ripping through enemies as quickly as possible, and it does a really great job at it, especially in adapting its gameplay to touch screens.

    Comic book action

    Fury Unleashed is a 2D side-scrolling shooter that is built around the aesthetics and design of comic books. You play as the book's protagonist, Fury, and wander between different comic panels, laying waste to skeletons, aliens, nazis, and more. Fury is a super-soldier of sorts who is well versed in all manner of firearms while also having melee weapons, grenades, and super powers at their disposal.

    As you make your way through the pages of various comic issues, a light story unfolds, though it's focused more on the fictional creator of these comic books rather than Fury themselves. Rest assured, though, the focus here really is on the moment-to-moment action of unloading bullets in rooms full of enemies, gathering gear along the way, and seeing how far you can make it before you die.

    Retro roguelite

    The action in Fury Unleashed feels like the gameplay of classic 2D side-scrolling arcade games like Contra and Metal Slug, though with some key differences like independent control of movement and aiming via two virtual joysticks. There's also a gear system in place here that has you discovering and equipping various forms of armor, grenades, power ups, and up two gun options you can swap between on the fly.

    This sounds like a lot to handle via a touch screen, but Fury Unleashed's mobile version is surprisingly pretty easy to wrangle (not to mention it also has perfect bluetooth controller support). There aren't a ton of control customization options, but the granular auto-aim settings can really help you fine-tune the degree of compensation you might need when using virtual buttons. If even then things seem too difficult, Fury Unleashed grants you upgrade points after every run that you can use to give yourself bonuses and increased stats on subsequent play sessions, and there's even somewhat of a “checkpointing” system that lets you skip to later levels provided you've cleared the previous ones enough times.

    Combo breaker

    I can't stress enough how well Fury Unleashed's touch controls work. For the purposes of this review I was able to complete every section of the game on its default “hard” difficulty without touching a controller. Everything from jumping to tossing grenades feels easy to master with perhaps a little bit of practice, and my only consistent hiccups during play mostly came from accidentally opening the the quick-access map, which unfortunately isn't moveable or able to be toggled on/off despite having some customization options for those that play with controllers.

    Otherwise, the only thing that might make Fury Unleashed's action feel a little divisive is the game's combo system. Although you can absolutely play this game by cautiously and methodically working your way through levels, it heavily encourages you to string kills together as quickly as possible while avoiding damage. Currencies that help you during runs and generate ability points between them drop more plentifully from enemies the higher your combo meter is. Some ability upgrades are also specifically tied to granting bonuses based on your combo. I don't necessarily mind this gameplay model–especially as it adds some additional challenge to a game that at times can feel a little easy for a roguelite–but it can lead to some frustrating runs where the flow of enemies doesn't quite work your way or a slip of the finger results in dropping a huge combo string that you can't help might have been avoidable playing on a different platform.

    The bottom line

    Fury Unleashed does a fantastic job of delivering quick, high-octane roguelite action that feels varied, deep, and manageable on a touch screen. It may not be the most original kind of game out there, nor will it necessarily push your skills to their limits, but it is a bloody good time nonetheless.

    Source link:https://www.148apps.com/reviews/fury-unleashed-review/