AppReviewToday- AppReviews

  • Barnard’s Star review

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    Barnard's Star is a multiplayer focused arena tactics game where two players take turns positioning and attacking with a squad of four soldiers in an attempt to destroy their opponent's base and come out victorious. This game format is nothing new to the App Store, but developer Pollywog Games places its own unique mechanics and systems on top of this tired formula that are enjoyable when you aren't running up against some rough spots in the game's design.

    Spaceship slayground

    There are a lot of games like Barnard's Star that have come and gone over the years. The first one that came to mind for me was Super Senso, but this game's brand of multiplayer turn-based strategy is also reminiscent of the more recent Phobies, or–if you prefer some more well-known comparison points–it can also be situated somewhere in between the likes of games like Advance Wars and XCOM.

    This is all to say that Barnard's Star has two players pick a faction to play as and four units unique to that faction to control in a match. From there, the units spawn into a designated zone and players take turns giving instructions to their teams that can include anything from moving into cover, using teleporters, activating overwatch abilities, grappling around the map, placing/destroying cover, and more. The ultimate goal behind all of these actions is an effort to control the map, which includes establishing a balance of offense and defense that your opponent has a hard time countering.

    Asynchronous attacking

    Due to its turn-based nature, Barnard's Star allows players to juggle multiple matches at the same time and pushes notifications whenever a new turn is available. In executing a turn, players can also make use of a handy undo button, allowing for true tacticians to experiment with the most optimal sets of moves before locking them in.

    The more you play, Barnard's Star, the more the undo button will feel necessary as the game hangs its hat on boasting a unique set of units that all operate pretty differently, and their interactions can lead to some surprising and unanticipated results. There's robots that can spawn copies of themselves, bounty hunters that can grapple and pull other units around, monsters that spew poison all over the map, and more. On top of this Barnard's Star has some distinct mechanics that apply to all units that don't exist in other games, as well. Things like bonus turns for units that score kills, respawn timers that change depending on how many times a unit gets killed; heck, even familiar concepts like cover and firing operate in ways that they don't quite do in other games, making Barnard's Star something that takes quite a bit of time to get used to.

    Rough and ready

    While you can play Barnard's Star single player against AI, it is clear this is a game that is meant for multiplayer. Even playing single-player matches against the game's highest difficulty, your opponents make some questionable decisions, like firing their weapons at walls and ignoring cover. If that weren't enough, Barnard's Star has an unlock system for new units that challenges you to perform certain feats to get new ways to diversify your squads, but you can't get these unlocks through playing against AI.

    It's also really clear that Barnard's Star wants you to take steps back from the game's action between turns and truly play it asynchronously, as evidenced by a relatively common bug that doesn't pass control of a round to you if you when it's your turn if you stay in a match to wait for it. This doesn't happen all the time, but there were numerous times, (even when playing against AI), where the game essentially would not proceed forward unless I backed out of a game and went back into it.

    The bottom line

    In comparison to other turn-based multiplayer strategy games, Barnard's Star feels pretty small. That said, of the variety it has there is a lot of depth to explore in terms of team composition and turn combos that can make it a really satisfying competitive experience. I just wish that whole package felt little more polished.

    Source link:https://www.148apps.com/reviews/barnards-star-review/

  • Street of Rage 4 review

    The question you have to ask yourself before you consider buying Streets of Rage 4 for iOS is whether or not you're ok dealing with the same issues that seem unavoidable for 2D brawlers. If the answer is yes, this game is likely the definitive beat 'em up experience you can get on the App Store. Just know that for all it gets right, the game still comes with all of the control challenges you can expect from trying to navigate and fight with 2D characters in 3D spaces.

    Retro rage

    If you're at all familiar with the lineage of the Streets of Rage series, then you know that Streets of Rage 4 is a long-awaited sequel to a beloved series of titles that last released on the Sega Genesis back in the 90s. A big part of these games' popularity had to do with their style and music on top of the way they played.

    Fast-forward to now, and Streets of Rage 4 really tries to stay true the series lineage, offering fairly straightforward and competent gameplay wrapped in a really stylish and slick-looking package. I'm not sure the overall aesthetic feels as in-tune with any particular subcultures in the ways that the previous games were, but the distinct style it has avoids relying too much on nostalgia which helps it stand on its own merits.

    Street fighter

    As for the game itself, Streets of Rage 4 is perhaps the most complete and balanced brawler I have encountered. From the very start of picking your character and playing through the first stage, you encounter a level of variety and balance that puts most other beat 'em ups to shame. Although later levels definitely run a little dry on new enemies or situations to put you in, the mixing and matching of what you've previously encountered makes for satisfying combat challenges that still feel novel.

    On iOS, mastering combos via touch can be challenging at first, though I found myself perfectly capable of completing the game on its default difficulty without having to use a controller or any of the game's built-in assists you can turn on to make the game easier. The port itself looks incredible and includes a bunch of fun and useful customization options, ranging between scaling and moving the touch UI to turning on video filters to make the game look like it might have back in the 90s.

    Plain puncher

    I can't think of an action brawler on iOS that really rivals the amount of depth and variety as Streets of Rage 4, but that doesn't mean the game is able to sidestep some of the genre's most irritating and endemic issues. As with seemingly all games of this ilk, it's difficult to tell when you are actually lined up with enemies and vice versa, which can lead to irritating defeats.

    There's nothing worse than getting countered by a basic enemy because you thought you were about to tear into them only to find yourself punching air and leaving yourself exposed. Streets of Rage 4 somewhat exacerbates this issue by limiting the amount of lives you get to clear levels, as missing enemies due to perspective can very well be the cause of you having to retry an entire stage from the beginning. In fairness, this kind of perspective trouble just seems unavoidable for anyone making games in this style, but it's still worth pointing out that this continues to be an unsolved problem here.

    The bottom line

    Streets of Rage 4 is a stylish and satisfying brawler that does just about everything you can do with brawlers better than the competition. It is still very much one of those games though, so don't go in expecting something revelatory. The best news about Streets of Rage 4 is it hits iOS in a completely uncompromised form, allowing you to carry around an incredible beat 'em up and whip it out just about anywhere.

    Source link:https://www.148apps.com/reviews/street-of-rage-4-review/