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Hi, my name is Kristina and I work as the office manager of Mid Atlantic Consulting. We are a Macintosh Support, Service, and Consulting Company. I will review one iPhone app every day coming from a non-tech like me. Add your comments and I will try to reply.

  • Athenion: Tactical CCG Review

    Athenion might not have the pedigree of some other deck-building card games available for mobile, but that shouldn't put you off. This is a game that's packed full of bright ideas, fresh new gameplay modes and enough content that you can lose hours of your life to.

    Athenion: Tactical CCG

    Battles take place on a 4×4 grid, and see you taking it in turns with your opponent to lay down cards. You draw up to five cards from your deck of forty at the start of every turn.

    These are the units you're playing in the fight, and they range from hulking monsters to flighty fairies, from magical trees to fearsome undead dragons.

    Your cards have arrows on them that you show you which direction they can attack. You'll also notice a bunch of other numbers on the cards. These let you know the hit points a card has, how powerful its attack is and how many soul points it grants you.

    Those soul points let you attack your opponent and they're the key to victory. The first player to lose all of their own hit points is the loser.

    There's a lot more going on than that though. For one thing you need to pick from one of six different factions before you even get to the fights.

    These factions have different strengths and weaknesses and figuring out which of them best suits the way you want to play is the first step of a pretty long journey.

    Different factions have different special moves as well. Some let you link together cards to make them more powerful, others are all about sacrificing weaker units to create pockets of dark magical energy. One lets you build giant rock walls that you can use to protect some of your units or power up others.

    There are single-player challenges, regular events and much, much more as well. You're never short of something to do in Athenion, and the pace of the matches lets you get a lot of them in in a single setting.

    The Good

    Athenion: Tactical CCG

    There's a staggering amount of depth to Athenion. It's going to take you a good while to get to grips with the basics and once you've done that there are layers and layers to peel back. Every time you win you'll figure out a new strategy and every time you lose you'll be trying to find a way to right that wrong.

    The game looks amazing too. The cards all sport a brilliant anime art-style and you'll want to collect all of them just so you can check them out. The speed of the fights is a massive plus too – they deliver huge chunks of tactical action in the sort of short-blast sessions that are perfect for mobile play.

    On top of that there's a brilliant community to the game, and you never have to wait long to find an online battle. There are a number of different modes that let you practice with different decks, take part in intriguing events and fight it out in ranked and casual multiplayer matches.

    The Bad

    Athenion: Tactical CCG

    There's a pretty steep learning curve here, so if you're not in for the long haul then you might be better finding your card-based fun somewhere else. Even when you've got the basics down you've still got a lot to learn and it can be punishing to come up against an opponent who knows more than you do.

    There are also a lot of currencies, crafting materials and other rewards to figure out. The game does tell you what they do, but the tutorials are pretty brief and you're left on your own for a lot of the time to try and get to the bottom of things.

    Overall

    Athenion might not be the easiest game to understand, but once things start clicking it becomes something really rather special. There are some brilliant ideas here and they're woven into a bright tapestry of gorgeous visuals and wonderfully paced mobile play.

    It won't be to everyone's taste, and it's fair to say that some players are going to put it down before they've even got to the good bits, but this is one CCG that it's well worth sticking with.

    8.2

    OVERALL

    Replayability 8.1

    Game Controls 8.2

    Graphics 8.7

    Sound/Music 8.2

    Gameplay 7.8

    FREE

    Athenion: Tactical CCG

    ZERO-bit Company Limited

    Source link: http://appadvice.com/reviews

  • Don't Get Greedy as You Hunt for Treasure in Temple of Spikes

    Temple of Spikes: The Legend ($5.99) by Tigrido is a tough-as-nails platformer that puts your reflexes to the test. If you enjoyed other challenging games recently, such as Thumper: Pocket Edition and Lichtspeer, then Temple of Spikes is another worthy addition to your collection.

    As a person who grew up in the '90s, I can definitely say that platformers always have a special place in my heart. I had the NES and Sega Genesis consoles when I was a kid, so I have fond memories of playing whatever games my parents got me at the time, which were usually platformers. To this day, I love platformers, and I don't think that's ever going to change. While I prefer physical buttons for the genre, I still like to check out what platformers are on the App Store, so Temple of Spikes piqued my interest over the weekend. It's a solid game with just a few quirks.

    $4.99

    Thumper: Pocket Edition

    Drool LLC

    $3.99

    Lichtspeer

    Noodlecake Studios Inc

    Visually speaking, Temple of Spikes is beautiful with a unique 2D pixelated art style that serves as a nice homage to classic platformer games. It's a nice mix of 8 and 16-bit graphics, and the environments presented in the game are lush and wonderfully detailed. The colors in Temple of Spikes are a great mix of bright and vibrant with muted, earthy tones. Animations are smooth and fluid, with no issues of lag or choppy frame rates on my iPhone 8 Plus. The game's soundtrack is pretty fitting with an adventurous overtone that is reminiscent of Indiana Jones and the like. Overall, the developer did a great job with the visual and audio design of Temple of Spikes: The Legend.

    Like many other platformer games, Temple of Spikes is level-based. At the moment, there are 30 levels, which you can easily see on the world map. However, even though it's only 30 stages, the game supposedly holds at least 50 hours of gameplay, so if you want a lengthy game, then this is a good contender. The goal in each level is to help an archaeologist explore the labyrinth of an ancient temple, find all of the riches that await you, and then make it out alive.

    Of course, this is all easier said than done. The temple is full of spikes (obviously), lasers, dark critters, and many other dangers and traps. There are even challenging boss battles that await you. Your only guidance is the ghost of the treasure hunter that came across the temple before you. Each level is split up into several parts, but there are save points that serve as checkpoints, so if you die, you can just pick up from the last save point.

    The controls in the game are simple enough, but the buttons do feel a bit clunky at times and not as responsive as I'd like. In the bottom left area are two directional buttons for moving left and right. In the bottom right are buttons for jumping, accessing time control powers from artifacts (slowdown, rewind), and other actions, like attacking and placing bombs once you unlock it.

    My problem with the controls is the fact that the default placement of the buttons floats slightly above the bottom of the screen. Because of this, your fingers will actually cover up where your character is, so it's hard to see where you're going and what's coming up.

    You can customize the touch controls in the settings by dragging where you want the buttons to be, or scaling them so the touch area is larger. However, even when I customized the controls, it still didn't feel quite right, and sometimes the buttons didn't seem to register my input properly, so I ended up dying due to unresponsive controls.

    The default character in Temple of Spikes is the archaeologist. However, as you play, you'll collect coins, which you can spend on new playable characters. Some characters will have unique abilities, like collecting faraway items or keeping more blue hearts (time control power), so they'll have their own play style you'll need to adapt to. The better the character, the more it will cost to unlock. There are no in-app purchases in the game either, so you'll have to save up those pennies.

    A speedrun hardcore platformer with cute retro graphics juxtaposed to extremely difficult level layouts.

    The Good

    Temple of Spikes is true to the developer's description of a "hardcore" platformer. The game has moments that require fast thinking, reflexes, and skill to get through, and it's definitely not for the faint-of-heart. The graphics look stunning on Retina screens, and the music is quirky and delightful to hear. The humor in the dialogue is a nice touch as well, all things considered.

    The Bad

    As challenging as Temple of Spikes is, the controls need to be better for it to be great. The default layout doesn't work too well with me, and even with the option to customize, it takes a lot of tinkering around to get it right, which seems to be more trouble than it's worth, at least for me. I think it just needs better optimization overall to match the hardcore skill level that the game requires. Hopefully this is addressed in future updates.

    The verdict

    Despite the flaws in the controls, I'm still finding Temple of Spikes to be a fun and challenging game. The visuals are cute and detailed, the music is excellent, and the difficulty is just right for what's considered to be "hardcore." It's not incredibly easy, but it's also not overwhelmingly hard. It's a good balance, in my opinion. The wide roster of characters also adds a lot of replay value to the game, especially since each one has their own unique traits. I just hope to see the controls better optimized in the future.

    Temple of Spikes is available on the App Store as a universal download for your iPhone and iPad for just $5.99. There are no in-app purchases.

    8.4

    OVERALL

    Graphics 9

    Gameplay 9

    Replayability 8.5

    Sound/Music 8.5

    Game Controls 7

    $0.99

    Temple of Spikes: The Legend

    Aleksandr Filatov

    Source link: http://appadvice.com/reviews