AppReviewToday- All

Hi, my name is Kristina and I work as the office manager of Mid Atlantic Consulting. We are a Macintosh Support, Service, and Consulting Company. I will review one iPhone app every day coming from a non-tech like me. Add your comments and I will try to reply.

  • Athenion: Tactical CCG Review

    Athenion might not have the pedigree of some other deck-building card games available for mobile, but that shouldn't put you off. This is a game that's packed full of bright ideas, fresh new gameplay modes and enough content that you can lose hours of your life to.

    Athenion: Tactical CCG

    Battles take place on a 4×4 grid, and see you taking it in turns with your opponent to lay down cards. You draw up to five cards from your deck of forty at the start of every turn.

    These are the units you're playing in the fight, and they range from hulking monsters to flighty fairies, from magical trees to fearsome undead dragons.

    Your cards have arrows on them that you show you which direction they can attack. You'll also notice a bunch of other numbers on the cards. These let you know the hit points a card has, how powerful its attack is and how many soul points it grants you.

    Those soul points let you attack your opponent and they're the key to victory. The first player to lose all of their own hit points is the loser.

    There's a lot more going on than that though. For one thing you need to pick from one of six different factions before you even get to the fights.

    These factions have different strengths and weaknesses and figuring out which of them best suits the way you want to play is the first step of a pretty long journey.

    Different factions have different special moves as well. Some let you link together cards to make them more powerful, others are all about sacrificing weaker units to create pockets of dark magical energy. One lets you build giant rock walls that you can use to protect some of your units or power up others.

    There are single-player challenges, regular events and much, much more as well. You're never short of something to do in Athenion, and the pace of the matches lets you get a lot of them in in a single setting.

    The Good

    Athenion: Tactical CCG

    There's a staggering amount of depth to Athenion. It's going to take you a good while to get to grips with the basics and once you've done that there are layers and layers to peel back. Every time you win you'll figure out a new strategy and every time you lose you'll be trying to find a way to right that wrong.

    The game looks amazing too. The cards all sport a brilliant anime art-style and you'll want to collect all of them just so you can check them out. The speed of the fights is a massive plus too – they deliver huge chunks of tactical action in the sort of short-blast sessions that are perfect for mobile play.

    On top of that there's a brilliant community to the game, and you never have to wait long to find an online battle. There are a number of different modes that let you practice with different decks, take part in intriguing events and fight it out in ranked and casual multiplayer matches.

    The Bad

    Athenion: Tactical CCG

    There's a pretty steep learning curve here, so if you're not in for the long haul then you might be better finding your card-based fun somewhere else. Even when you've got the basics down you've still got a lot to learn and it can be punishing to come up against an opponent who knows more than you do.

    There are also a lot of currencies, crafting materials and other rewards to figure out. The game does tell you what they do, but the tutorials are pretty brief and you're left on your own for a lot of the time to try and get to the bottom of things.

    Overall

    Athenion might not be the easiest game to understand, but once things start clicking it becomes something really rather special. There are some brilliant ideas here and they're woven into a bright tapestry of gorgeous visuals and wonderfully paced mobile play.

    It won't be to everyone's taste, and it's fair to say that some players are going to put it down before they've even got to the good bits, but this is one CCG that it's well worth sticking with.

    8.2

    OVERALL

    Replayability 8.1

    Game Controls 8.2

    Graphics 8.7

    Sound/Music 8.2

    Gameplay 7.8

    FREE

    Athenion: Tactical CCG

    ZERO-bit Company Limited

    Source link: http://appadvice.com/reviews

  • Fix the Glitches and Save the World in Reed

    Reed ($1.99) by PXLink and published by Crescent Moon Games is the iOS version of the previously Android-only quick reflexes platformer. If you enjoy other games that require you to be on your feet at all times, such as Temple of Spikes and Thumper: Pocket Edition, then Reed is another game made for you.

    Platformers have been a passion of mine ever since childhood. That's because when you grow up with an NES and Sega Genesis as your forms of entertainment when you're a bored child, you end up playing a lot of different platformer games. While I'll always prefer physical controls for the genre, I still check out the latest platformer offerings on mobile, even though I think the Mikey Shorts games perfected the platformer touch controls. Reed is one of those games that happen to have slipped past my radar in the past, because it's only been on Android. But now that it's on iOS, I had to give a try myself. It's definitely one that doesn't disappoint if you appreciate challenges.

    $5.99

    Temple of Spikes: The Legend

    TIGRIDO, INC.

    $4.99

    Thumper: Pocket Edition

    Drool LLC

    Visually, Reed is a cute, pixelated gem. The game is rendered fully in 2D with a 16-bit aesthetic, so it serves up that nostalgia nicely. Despite the chunky pixel art, the environments are pretty detailed and nicely textured with some dynamic lighting effects. The color palette in Reed consists mostly of muted, earthy tones with some nice contrasting brights, so it's nothing too crazy but easy on the eyes. The character sprites are adorable and charming, though the game's typeface is like trying to read a foreign language (but that's the point). Animations are smooth and fluid, with no issues of lag or choppy frame rates on my iPhone 8 Plus. The ambient soundtrack is rather atmospheric, creating a soothing and immersive experience.

    In typical platformer fashion, Reed is level-based, and players must clear each stage before moving on to the next. It's fairly linear, with no option to skip ahead. And with the challenging twitch-like reflexes that are needed, sometimes it may take a while before you clear that roadblock. Believe me — you're going to fail and die in this game quite a bit. But it's easy to get back up and try again, since it's literally just a tap away.

    The story of Reed is pretty interesting. Players control Reed, who is a tiny cat-like creature and last creation of an old supercomputer. But the supercomputer is experiencing glitches and slowly dying, as the cubes have escaped. Without the supercomputer, the world will end. It's up to Reed to collect the cubes, fix the glitch, and save the world.

    The goal in each stage is straightforward enough: collect the cube and reach the exit portal that opens up upon collection. But there's plenty of traps, obstacles, and other dangerous critters (like chickens) that stand in your way, so it's all easier said than done. For completionists, there are even secret levels to find, which add to the replay value.

    Controls in Reed are fairly easy and intuitive. The two buttons in the bottom left allow for horizontal movement. A button in the bottom right lets you jump, and you can double tap it to jump again in midair.

    But since the game revolves heavily around being fast and having good reflexes, the controls sometimes work against you. Timing is everything, and sometimes the game doesn't register my touch in time to avoid being shot by an arrow. Or you move too fast and take an extra step and fall off a ledge and into a pit of spikes. The sensitivity on the controls is either too low or too high, at least for me, so I would like to see optimization made in the future, or at least give players some customization. This would also be a great game to play with MFi controllers, so hopefully support gets added for that.

    A hardcore retro inspired platformer.

    The Good

    Reed is a challenging platformer that is not for the faint-of-heart. You need to be fast and skilled to survive in this tough-as-nails gam. It feels so rewarding once you get past that tough level you've been stuck on. The graphics are charming, pleasant, and the sound is excellent. There are plenty of levels to keep one busy for a while too, which is nice.

    The Bad

    While Reed is a great option for those who like challenging games, it's not for those who get frustrated easily. The controls also do feel wonky at times, and for a game that requires skillful reflexes, that's a little disappointing. Hopefully the controls can be further optimized and streamlined for flawless play.

    The verdict

    As someone who likes a challenge, Reed is an excellent addition to the iOS platformer game collection. I find Reed's cat-like creature to be endearing and rather fitting, seeing as how the internet loves cats. The graphics are a nice tribute to the old classic games, and the tranquil music helps you focus on the game.

    While the controls work for the most part, they do feel a bit off at times. However, I'm sure that it just requires more patience and practice as well, but still, customization for button placements and sensitivity would be nice.

    Reed is available on the App Store as a universal download for your iPhone and iPad for just $1.99. There are no in-app purchases.

    8.5

    OVERALL

    Sound/Music 9

    Replayability 8.5

    Game Controls 8

    Graphics 8.5

    Gameplay 8.5

    $1.99

    Reed ^_^

    Crescent Moon Games

    Source link: http://appadvice.com/reviews