AppReviewToday- All

Hi, my name is Kristina and I work as the office manager of Mid Atlantic Consulting. We are a Macintosh Support, Service, and Consulting Company. I will review one iPhone app every day coming from a non-tech like me. Add your comments and I will try to reply.

  • Kingdom Catastrophes review

    Kingdom Catastrophes is an rpg storybook about saving a fantasy world from destruction. The only problem is that you have just six days to do it and you don't know where to start. With a little experimentation and luck, you may just save the kingdom, though this game seems more intent on hiding satisfying conclusions and outcomes to its short story than it is on just about anything else.

    RPG reader

    Although Kingdom Catastrophes has you pick a character, choose a class, and level stats, it truly is more like a “choose-your-own-adventure” book than it is a traditional role-playing game. Each day, you pick where you want your character to go, which sets off what is usually a strange vignette where you get a choice or two as to how to respond before being rewarded (or punished) with stat modifiers or a gain/loss of funds.

    Your ultimate goal is to find a progression of these experiences that adequately prepares you for the coming disaster. In theory, this means having strong stats that you've been able to push even further through purchased upgrades on the eve before the event. In practice, it's a bit of a crapshoot because you don't really have a good way of knowing which disaster you'll get on any given playthrough.

    Humor is hard

    The events in Kingdom Catastrophes are impossible to predict. Even if you go to the same places with the same character on the same days, the events are not guaranteed to be the same. Based on the pitch materials for the game, this seems to be part of how the game wants to create humor.

    Unfortunately, that's about as far as this game's sense of comedy goes. Every action you choose certainly results in something you didn't expect, but the way they are written or presented is nothing more than absurd or brow-raising at best. You can play Kingdom Catastrophes with multiple players which I imagine could create some laughs upon seeing how your companions fare or fail at specific tasks, but the game itself doesn't come off as the barrel of laughs it advertises itself as.

    Random retries

    Without much humor or consistency, Kingdom Catastrophes can frustrate quickly. The game boasts over 100 different endings, but finding any of them relies on a lot of luck (and your own resolve to keep looking). All too often, though, you'll find yourself at the default “dead end” conclusion where the fantasy town you're supposed to save gets destroyed and you are essentially exiled and forgotten.

    For a game that wants to serve up so much variety, it strikes as odd that so much of it gets hidden behind layers of randomness that get increasingly maddening to navigate. As a result, it's likely (as it was for me) that you'll be ready to put the game down before you unlock a single special ending.

    The bottom line

    Game books can be entertaining and fun to explore over and over again, but not if they actively try to keep you from figuring them out. Kingdom Catastrophes has some solid ideas on how to layer light systems on top of a storybook adventure, but those give you no actual sense of control over how to jump through the right random hoops to progress through its supposedly wide variety of endings.

    Source link:https://www.148apps.com/reviews/kingdom-catastrophes-review/

  • Aerial_Knight’s Never Yield review

    It can be tough to make a runner that stands out these days, but that is the least of Aerial_Knight's Never Yield's concerns. With a distinct visual style and energetic original soundtrack, this game constantly works to grab your attention, but it only manages to do so in fits and starts. So many of this independently developed project's many pieces just don't quite gel the way you expect them to, making it hard to fully appreciate all of its cool ideas.

    Detroit dystopia

    Aerial_Knight's Never Yield has you play as Wally, a man on the run from a facility where he was seemingly cloned. This kicks off what is essentially an extended chase sequence that takes you into the heart of a futuristic version of Detroit, complete with drone armies, robot legs, and a genetically modifed arch rival who can shoot swords via telekinesis.

    As Wally runs along, there are all kinds of things that get in his way, but you can tap on the screen in different places to have Wally sprint, jump, vault, or slide to avoid injury and keep moving forward. The further you get into the city, you learn slightly more about Wally, though only through wordless cutscenes that don't truly spell anything out.

    Awkward acrobatics

    The most standout quality of Aerial_Knight's Never Yield is definitely its audio/visual style. With a low-poly–almost cel-shaded–look and a soundtrack of propulsive beats, the game evokes iconic experiences like Jet Grind Radio while never feeling like it's cribbing material from them.

    Unfortuntely, Never Yield almost never quite feels as good to play as it looks. This starts with the game's controls, which awkwardly (and invisibly) divide your device screen into four buttons (though you can opt to play via swipes). Neither of these schemes feels quite right, though, particularly because Never Yield also has a slow motion mechanic designed to help you read and react to obstacles more easily but sometimes activates so early ahead of a hazard that you end up vaulting right into a low table or slide just ahead of a tunnel instead of smoothy traversing them as expected.

    Concocted cohesion

    Never Yield isn't a terribly long game, but that's honestly probably a good thing. By the time you're about halfway through it, obstacles start looking more than familiar. Once you dial in how to time maneuvers around the slow motion windows, you can easily sail through levels without having to retry at all.

    It's in this state of familiarity and flow that Aerial_Knight's Never Yield's starts to shine. Stringing together long combos of parkour while buildings explode around you and a jazzy hip-hop beat plays in the background can be pretty satisfying. That said, it's just not that easy to find this state of being in the game, primarily because of the controls. If you hit an obstacle and have to restart, Never Yield does quickly pop you back to a checkpoint, but as those get further and further apart between tons of obstacles, dying because you reacted to a cue that was too early gets more and more frustrating.

    The bottom line

    I wish more of Aerial_Knight's Never Yield came together to feel a little tighter and well composed. Almost everything going on in it is fine, good, and even cool on paper, but they just don't seem fully realized and stitched together seamlessly here. As a result, Aerial_Knight's Never Yield is certainly a memorable experience, but not necessarily one I can fully recommend.

    Source link:https://www.148apps.com/reviews/aerialknights-never-yield-review/