AppReviewToday- All

Hi, my name is Kristina and I work as the office manager of Mid Atlantic Consulting. We are a Macintosh Support, Service, and Consulting Company. I will review one iPhone app every day coming from a non-tech like me. Add your comments and I will try to reply.

  • _PRISM

    _PRISM ($2.99) by Clint Siu is an atmospheric puzzle game that takes you on a journey through a microcosmic galaxy. If you need to unwind after a long day with an immersive puzzle game on your iOS device, then _PRISM is worth checking out. It has a similar vibe to some other games out on the market, such as Cobe the Gallery and Maestria.

    During my time here at AppAdvice, I’ve covered hundreds of games in the past several years. I’ve tried many different genres, and while I pretty much love anything that can just help me pass the time, my favorite is still the good old puzzle game. These are the types of games that stimulate my mind while also putting me at ease, which is something I need even more as of late. I think I’ve tried pretty much every popular puzzle game that there is on the App Store, but as you know, I’m always on the lookout for the next big thing, because variety is definitely the spice of life. So when I got news of _PRISM in my inbox, I was intrigued and had to check it out.

    The visuals in _PRISM are absolutely gorgeous. Since it takes place in a self-described “microcosmic galaxy,” the game features dark color gradients in the background that are filled with particles of light that closely resemble stars. The level selection screen resembles a geometric solar system, as there is a large orb in the middle (like a sun) that has different shapes surrounding it, though nothing moves as if in orbit. All of the shapes are fully rendered in 3-D, with silky, reflective surfaces thanks to the stunning lighting system and soft particle effects, and seamless transitions as they expand and collapse during gameplay. The animations in the game are smooth and fluid, with no lag or choppiness on my iPhone 6s Plus. The ambient soundtrack is peaceful and calming, which is delightful to listen to as you play since it should help you focus. Sound effects are whimsical and somewhat mysterious, which only add to the overall charm of the game.

    Like other puzzle games, _PRISM features a variety of puzzles that come in multiple stages that you must solve before moving on to the next. The game has a total of 13 levels at the moment, which only total about an hour of gameplay. This is a bit disappointing since it seems so short, but it can also serve as a way to just sit back and relax due to the graphics and music. Hopefully the developer is considering adding more stages in the future, because at the moment, the price is a tad high for what you get.

    Controls in _PRISM are simple enough to understand, as everything is pretty straightforward and intuitive. As you go through the puzzles, you’ll be using a combination of multitouch gestures to adjust the camera angle and move lines around in order to find the solution. The objects can be rotated by dragging your finger around, you can pinch to zoom in or out, lines can be rotated by using two fingers, and drag the solid dots to move line patterns into their proper places on the side of the object. When you figure out the answer to one side of the object, another face will light up and you’ll have to go there and solve that part. You repeat this process until you find the solution for all of the lit up sides and complete that shape in the galaxy.

    So the game is made up of various shapes and lines, but there’s more to it than that. According to the developer’s app description, each piece of geometry is a symbol of the classical elements that build up our lives and the rest of the world. It’s a bit philosophical for a puzzle game, but I believe it is done incredibly well. The game serves as your own camera lens into these elements and the exploration of each can be done at your own pace, so it’s a nice, meditative experience. For a game that is only made by one person, it’s rather impressive.

    I’ve only begun to scratch the surface of what _PRISM has to offer, but so far I’m enjoying the ride. The visuals are downright beautiful, the music is captivating and immersive, the controls feel natural, and the gameplay is rather interesting. If you need a way to relax, then this is the perfect little gem to do so. I just hope to see more content in the future, if at all possible.

    I recommend giving the game a try if you want a zen-like puzzle game that you can play at your own pace after a long, hectic day. You can get _PRISM on the App Store as a universal download for your iPhone and iPad for just $2.99. There are no in-app purchases.

    Source link: http://appadvice.com/reviews

  • Shadow Blade: Reload

    Shadow Blade: Reload ($4.99) by Crescent Moon Games and Dead Mage is the surprise remake of the original Shadow Blade that came out back in January 2014. If you love fast-paced action platformers, ninjas, and epic combat, then Shadow Blade: Reload is the perfect mix for you.

    Ever since I started watching anime in high school, I developed a liking for ninjas and all kinds of crazy action in cartoons. I mean, what’s not to like about stealthy shadow-like warriors who use katanas and are super agile? And of course, I grew up on platformer games back in the day, so naturally, when you mix in kickass ninjas and action-packed platforming, I’m all over it like white on rice. I enjoyed the original Shadow Blade when it first came out two years ago, but as a big Crescent Moon Games fan, I was eager to check out what else they had in store for this awesome action platformer game. Turns out they did not disappoint.

    Visually, Shadow Blade: Reload is stunning. Since the original came out a while ago, the graphics in this followup are much more polished and look fantastic on Retina screens. It has a classic graphic novel art style to it, which just adds to the overall charm of the title. The environments are vast and full of small details, and the colors in the game are a nice mix of dark and gloomy and rich, vibrant hues, depending on where you are. Shadow Blade: Reload also doesn’t skimp out on the textures, so everything is about as realistic as you’d expect from a detailed graphic novel. Animations in the game are smooth and fluid, with no lag on my iPhone 6s Plus. The ambient soundtrack is captivating and fits in perfectly with the theme, making you feel drawn into the world. Sound effects are a bit “bloody” as you slice up your foes, but that just adds to the charm of the game. I mean, it’s ninjas — what did you expect, rainbows and sunshine?

    In Shadow Blade: Reload, there are two game modes: Story and Challenges. The Story will take you through the campaign, which has a pretty simple enough story and you’ll traverse through different stages on a map until you finally restore balance in the world. There are more than 40 levels, and each stage has a different layout, naturally, and you must go from the start to the ending point while getting rid of all of the enemies that stand in your way. There are also four challenging boss fights that you’ll need to best to progress in the game. You get a grade at the end of a level depending on your performance, with points awarded for completing it quickly, kills, and completion (finding orbs and kanji). If you die, you get penalized for it, so the less deaths, the better. Challenges are more like tests of skill and endurance, with difficulty levels that are much harder than the campaign levels. These are real challenges and not for the faint of heart — I recommend playing the story mode first and mastering the basics before even attempting to do Challenges.

    Controls in Shadow Blade: Reload are simple and straightforward. If you’ve played platformers before on the iOS platform, then you’ll be familiar with the generic control scheme. In the bottom left will be two directional buttons for your character to move left or right. You can double tap on these arrow buttons to perform a dash in that direction, allowing you to smash through some feeble wooden blockades. On the opposite side, you have three buttons: jump, attack, and ranged attack with shurikens (ninja stars). You’re only able to throw three shurikens at a time, so make sure to keep an eye on that in the top left corner to make sure you have enough at any given time. You can perform double jumps by tapping the button twice, and when you’re on a wall, your ninja can perform wall jumps consecutively as long as you keep the momentum going. As you’re in range of enemies, tapping on the attack button lets you slice them up and move on.

    Due to the fast-paced nature of the game, you will die if you fall into a dangerous obstacle like spikes, or get hit by an enemy (ranged or melee). However, there are many checkpoints that are scattered throughout each stage that allows you to pick up from that point if you die, though again, you are penalized for deaths, so keep them to a minimum if possible. You can always attempt to restart it and try for no deaths after you memorize how a stage goes. As new enemy types are introduced in the game, you’ll get some interesting little cutscenes that show off their unique specialities, which let you strategize how to bring them down.

    Even though there is a set number of stages in the campaign and challenge modes, there is plenty of replay value to be had here. You’ll always want to go back and replay levels to find all orbs and kanji that you may have missed, and it’s fun to try and best your own previous high score. The game also has Game Center integration for leaderboards and achievements, so you can compare scores with each other.

    I’ve only been playing Shadow Blade: Reload for a bit, but so far I’m loving every second of it. The game looks gorgeous, the music gets you in the mood for some ninja action, and the controls are intuitive. Gameplay starts out pretty simple, but the difficulty level amps up gradually, giving you enough of a challenge to keep you busy. Having two different modes means there is enough variety in the game to keep things fresh as well, so the replay value is high. The only thing I don’t like about the game is that everything looks rather small on the iPhone, even the 6s Plus, so I wish that things could be a bit bigger, as I sometimes died due to not clearly seeing what was ahead because of the small graphics and fast pace. Hopefully this can be fixed in the future, but it is still a fun game overall.

    I recommend checking out Shadow Blade: Reload if you are a fan of Crescent Moon Games, enjoy ninjas and bloody platforming action. You can get Shadow Blade: Reload on the App Store as a universal app for the iPhone and iPad for just $4.99. There are no in-app purchases.

    Source link: http://appadvice.com/reviews