AppReviewToday- All

Hi, my name is Kristina and I work as the office manager of Mid Atlantic Consulting. We are a Macintosh Support, Service, and Consulting Company. I will review one iPhone app every day coming from a non-tech like me. Add your comments and I will try to reply.

  • Resident Evil 7 biohazard review

    Capcom has now ported three fully-fledgedResident Evil games to iOS, and–although none of them are especially high watermarks in the series–RESIDENT EVIL 7 biohazard is probably the best of the bunch. Despite having a lot of goofy “we did this bit to show off VR” moments and a back half that plays like a different, less appealing action game, there's still plenty to like about Resident Evil 7 overall.

    Mobile marauder

    Resident Evil 7's been out for almost eight years, so you probably have a sense of what the game is (or can find out pretty easily). With that in mind, I'll start with how it plays on mobile: fine. Or, at least about as fine as the other Resident Evil games on iOS have played. It is about the same level as impressive and has the same amount of somewhat screwy technical issues that crop up on rare occasions.

    In my experience with this game, I had two noteworthy bugs I ran across. The first is an audio bug that is very similar to the one I recorded for my impressions video of Resident Evil Village. The other was a late-game lock-up that would happen when trying to reload a save, which seemed to coincide with an iCloud backup timeout problem. Both of these bugs were annoying, but relatively easy to work around, which is to say that if you have the hardware that can run this game, you should be fine.

    Comparing corpses

    I say at the top of my review that Resident Evil 7 is the best title between it, Village and RE4 Remake because it actually feels like a survival game, its controls mesh the best with the kinds of actions you're asked to do, and it does the most actual scaring of the three. On the flipside, if you are just looking to shoot a lot of gross enemies and barrel through bombastic setpieces, then it's pretty easy to make the case that Resident Evil 7 is actually the worst game of the lot. It just depends on what you are looking for (and, for the record, I think Village is the most preposterously over the top, action-wise).

    To call Resident Evil 7 a subdued survival-horror game, though, would be an overstatement. Although this one starts with a very focused and refined approach to the genre, it flies off the rails just like every other Resident Evil game does. That's just what these games do. In its defense, I'll say that Resident Evil 7 does seem somewhat at odds with doing this, as it shows at least some restraint around its bigger encounters by not making them pure gunfights.

    Two names, two games

    As is now clearly the standard model for Capcom with these releases, you can download and try out part of Resident Evil 7 for free and opt to pay $19.99 for the full game. For titles that push hardware and are basically only playable with a controller, I think that pricing games this way is a boon for players who need to figure out whether they actually want to (or even can) play games in this format.

    What I don't love about this model for Resident Evil 7 in particular is that the first half and the second half of this game feel like two fairly different experiences. The game's opening that has Ethan investigating a rundown property in Louisiana is where this game really shines. Everything beyond that (and there's quite a bit of it!) feels forced and a lot more generic. It ends up giving the impression that Capcom knew–rightly–that they couldn't make a 10 hour game out of the Baker property, so they decided–wrongly–to just bolt a bunch of other stuff onto the end of it instead of just making a shorter game.

    The bottom line

    My feelings about RESIDENT EVIL 7 biohazard are almost perfectly summed up by the opening moments of booting the game. Before you reach the game menu, there's this opening cinematic that plays set to a cover of “Go Tell Aunt Rhody.” Choosing a centuries old folk song that has decidedly creepy vibes is a really inspired and evocative song choice, but this performance of it is so melodramatic and over-the-top that it loses all of its impact. Looking back on my time with RESIDENT EVIL 7 biohazard, it's fairly easy to see this pattern of excellent decision-making getting kneecapped all over the place. It makes for an uneven, and sometimes frustrating–experience, but one that is nonetheless easier to enjoy than its less-inspired counterparts on the App Store.

    Source link:https://www.148apps.com/reviews/review-270161/

  • Balatro review

    As soon as Balatro made its initial splash earlier this year, my initial thought (which I'm sure many others also had) was “this would be very nice to have on a phone.” Well, now it's here, and it's definitely nice. Do yourself a favor and pick up Balatro so long as you don't mind holding your phone sideways.

    I will not describe how Balatro works

    That opening paragraph is about all I have to say about what Balatro is. If you want to read a good writeup about it, might I suggest this piece by Chris Person over on Aftermath. As for the port, it's a bummer that the game came to mobile and doesn't have some kind of portrait mode, and it seems like the touch controls just track your finger as if it was a mouse cursor, but hey, it works.

    Now with all of that out of the way, I want to talk about why Balatro is so good. And I don't mean this in the way that every multi-layered roguelite develops its own brand of sticky gameplay loop that makes it hard to put down. No, I mean why does this game–with its one looping song and playing cards aesthetic–stand out in what is now easy to classify as a veritable ocean of high-quality run-based games.

    I will instead talk about why I think it works

    The answer, to me, can be boiled down to one word: preparation. In many great roguelites, players learn how to twist tactical advantages into an overarching strategy to clear some of the game's hardest challenges. This is also true in Balatro, naturally (and it is perhaps the most successful title I've played at facilitating this mentality), but the game feels almost equally prepared to thwart you.

    In almost every one of these games I've played, either the thresholds for success are so narrow that every run feels like you're scraping by or so wide that you can blow the whole game wide open if you know what you're doing. Balatro, quite fluidly, is extremely capable of both. It feels incredible to put pieces in place such that suddenly you are clearing blinds by orders of magnitude with single hands, but you cannot enjoy this success forever. Balatro has more than enough tricks baked into its own challenge systems that it will almost certainly catch up to you, sooner or later. Combine that with a gambling aesthetic (and mechanics) and some tempting ways to mutate each run, and it's no wonder time disappears every time you play it.

    Also a note about Apple Arcade

    The only other thing worth addressing in this review is Balatro's split availability on iOS. It seems Apple has fully abandoned the notion of timed exclusivity for Apple Arcade and so both Balatro and Balatro+ released at the same time. For my money, I would stay away from Apple Arcade, a service that has altered what it set out to do significantly since launch, removed over half of the amount of games currently released for it overall, and reportedly does not treat developers well.

    If, for some reason, you have Apple Arcade, having access to Balatro is great. What's even better is that if your subscription lapses or Apple Arcade removes Balatro+ from its offerings, the paid version in the regular old App Store is there and your progress tracks between them. What it doesn't do is sync with any non-mobile versions of the game, so perhaps if you already played it elsewhere you might want to take that into consideration.

    The bottom line

    If you've reached the end here and are wondering what my score has to do with these words, I guess I can break it down here: Although Balatro looks great and is clearly very well designed, I do in fact wish there were some more options to make this mobile version friendlier for the small screen. There are other games that do Balatro's thing with enough of the same kind of flair while also adapting better, and if I'm going out of my way to play the mobile version, that is more important to me. Outside of the hype surrounding this game–which will fade–it shakes out to feeling like another great game to add to a pile of similarly great games.

    Source link:https://www.148apps.com/reviews/review-270197/