AppReviewToday- AppReviews

  • Afterplace review

    From the outside, Afterplace can look a bit like a Legend of Zelda derivative, but after only a short time with the game it's easy to tell there's a distinct vision guiding this experience and that it plans to go places and say things unique to itself. This is (unfortunately) a fairly rare thing to encounter on mobile platforms these days, but Afterplace is also notable for just how strange it insists on getting and the vibe it plays with, even if everything it tries to pull off isn't entirely successful or easy to deal with.

    Looking for adventure

    Afterplace is an open-world action-adventure game where you play as Yu, a pink-haired wanderer who just so happens to have one of the only weapons that exist in a mysterious world they've found themselves waking up in. With sword in tow, you as Yu wander through the woods, visit town, and talk with people to get a sense of how this world operates and Yu's role in completing an adventure within it.

    As it turns out, no one living here seems to be native to the world. They, too, all just woke up here one day, though at different times. Also, there's a gigantic floating sword in the sky that seems ominous and bad. Most people want to go home, but have found some way of life that occupies them in this strange place they are in now for the time-being. One of these individuals is an adventure-seeking mouse who wants to team up with Yu (because of the sword) to figure out more about what is going on, and it's this partnership that kicks off the dungeon-crawling that leads you through the rest of the game world and story.

    One-finger wonderland

    Going through this adventure is a fairly simple affair. Afterplace is a portrait mode game that is easily controllable by dragging anywhere on the screen to move Yu around and tapping to attack. There are some more advanced maneuvers like swiping to roll or adding another finger to automatically shift the control scheme to control movement and attacking separately, but a majority of the time you'll be prowling through environments that don't require much from you in terms of input.

    What the game may lack in control complexity or mechanics it more than makes up by filling its world to the brim with secrets and strange things to discover. Some of these areas and happenings you encounter as part of your journey through the story, but it feels like just as often you'll find a small hidden pathway that leads you to something you could have easily missed entirely. I don't want to get into any spoilers necessarily, but it is important for me to underscore that Afterplace is so thick with beautiful, touching, charming, strange, and surreal locations and secrets that it was the main reason I felt compelled and excited to see it through to the end.

    Beautifully flawed

    A big part of Afterplace's charm comes from its presentation. Its visuals, music, and writing are mostly not all that sophisticated or ambitious, but they are all so cohesive, confident, and beautiful that you want to keep being in that world, even if it means wandering aimlessly as you internalize a mental map of the game world.

    Speaking of which, some of Afterplace's design decisions result in some clunky, obtuse, and–in some cases–not entirely functional moments. These can obviously hamper your enjoyment of the game, but by the end of it I (kind of) understand why some of them were there. On its face it sounds like having no waypoints or maps, for example, are categorically bad ideas, but if you are like me and have some patience to just deal with some design friction and other hinky stuff, the adventure is well worth it (especially now that the game has received a few updates that were needed for me to actually complete it).

    The bottom line

    Afterplace is one of those games that isn't entirely easy to recommend, but it is undoubtedly special. It definitely hits some Zelda notes, but is also so much more than that. A lot of that “so much more” is rewarding precisely because this isn't a game that has its weirder and rougher edges sanded down to make it abide by prevailing game design principles. Afterplace wears that weirdness on its sleeve and asks you to follow it to where it wants to take you, and I think doing so is well worth doing.

    Source link:https://www.148apps.com/reviews/afterplace-review/

  • Vampire Survivors review

    Celebrated action roguelite Vampire Survivors made a surprise jump to mobile where players can now mow down walls of enemies with automated weaponry right from their phone. This mobile version arrives as a completely free game and in an uncompromised state, making it a no-brainer to download immediately.

    Slide to slay

    I won't spend a ton of time going in depth on what Vampire Survivors as you can read that elsewhere, but a quick description is it's a wave-based survival game. You play as a character with weapons that they use automatically, and your job as the player is to move the character around to avoid enemies and pick up experience and other items to make them stronger.

    On mobile, this makes things simple as you just tap and drag to move your character around the screen. If you desire the fidelity of a controller, those are also supported, though I tend to prefer playing the game in the convenient portrait mode and steer with my finger, allowing me to bust it out and play just about anywhere.

    Time killer

    Every level in Vampire Survivors is a time challenge that tops out at 30 minutes. You won't always make it that far in a run, but that time commitment is generally your goal. This is to say this is a game that can demand a lot of your attention for a decent chunk of time, unlike a lot of other phone games you can pop in an out of at your leisure.

    You can pause the game or close the app to return to a run, but if Vampire Survivors has to close and reboot, no mid-run progress gets preserved. If this game clicks with you like it does with me, though, time melts away while you play it and you make time to fit in runs so this doesn't present any particular issue.

    The power of mystery

    The moment-to-moment action in Vampire Survivors is a big part of its initial draw, but if you look at screenshots or short clips and wonder if the ridiculousness of the action is enough to give it staying power, don't worry. This game has a lot more going on underneath the surface than it really tells you about.

    Between unlockable characters, secret items, hidden combinations, and obfuscated mechanics, there's always some kind of goal to pursue beyond mere survival in a run of Vampire Survivors. I'm still trying to figure out a bunch of them myself and enjoying experimenting with new characters and weapon combinations all along the way.

    The bottom line
    Vampire Survivors is a power fantasy distilled down into an extremely potent form, but there's also more to it than that. On mobile it plays as well as can be expected, but also allows for traditional controller support if people just want another platform to be able to play this amazing game on, and for free no less!

    Source link:https://www.148apps.com/reviews/vampire-survivors-review/