AppReviewToday- AppReviews

  • Hitman: Blood Money — Reprisal review

    When thinking about kinds of games that tend to have an especially hard time working well on mobile, games like Hitman: Blood Money – Reprisal are near the top of that list. Action games–particularly those that rely on precision, patience, stealth, and some element of trial and error–usually have too much going on or ask players to attend to too many things to make them enjoyable in a mobile format. This is precisely what makes Feral Interactive's revamped version of Blood Money such a delightful surprise. In fact, the way Blood Money – Reprisal plays and feels using a touch screen is the main reason why I fought through a variety of bugs and strange AI behavior to see the experience through to the end.

    Kompact killer

    Blood Money puts you in the shoes of the now-iconic Agent 47 as he is tasked with infiltrating everything from an opera house to an underground dance party to accomplish a variety of objectives, all of which invariably involve killing people without alerting too much attention. Since its original release in 2006, IO Interactive's contract-killing formula has modernized itself into somewhat of a live service model, but the groundwork for those games are well-established here and feel like they've mostly aged well.

    As far as story goes, don't expect much. There is a whole cutscened frame narrative for the game, but all of it boils down to people thinking they can take down the most lethal man alive and being surprised that they–in fact–can't. Your missions are supposed to connect together some other plotline about cloning, but there just isn't enough done to convey that very clearly. In any case, none of that really matters because the coolest parts of the game are all the stealthy killing you are tasked to do, thanks mostly to how you are given a great deal of latitude and variety in figuring out how to best complete a job.

    Modern murderer

    This version of Hitman: Blood Money is not just a port of the original game. Feral Interactive went to great lengths to make this console classic feel natural with tailored touch controls and the inclusion of a minimap and an “instict mode” view, all of which go a long way to make things feel manageable and somewhat modern.

    If you prefer a controller, there is full support, though it is far from necessary. A lot of Blood Money involves slow and deliberate planning that is easily manageable on the touch controls provided. And, if you find yourself in a position where you might want or need quick and precise inputs, it's likely because you've been caught and probably should try again. Speaking of which, Blood Money (along with many other stealth games) definitely involves a certain amount of trial and error, to the point that certain difficulty levels limit the amount of saves you can make on a stage. While limited (also manual) saves on a mobile game sound like a surefire way to make you lose progress, this game actually does a great job of auto-saving if the game happens to crash or you close out the app in the middle of a level even if you haven't saved.

    Crashy contracts

    It's extremely good that Feral implemented such a nice save system in Hitman: Blood Money – Reprisal because my only real complaint about the game is its bugginess. I had several hard crashes while playing (which luckily auto-resumed to exactly where I was when the crash happened upon reboot), but there were also times where my character could no longer run for whatever reason.

    Outside of that, there was some other odd behavior in my playthrough, though I couldn't quite tell if some of it was in the original game or not. There were times where a dead body would clip through and object to fall somewhere where it was more easily discovered, and times when guards would suddenly go on full alert for no discernable reason. All of these felt a bit like 2006 jank so my assumption is that this just comes with the territory for a game like this no matter which version you play. In any case, these odd behaviors did not interrupt or impact my progress through the game nearly as much as the crashing and bugs I experienced.

    The bottom line

    When Hitman: Blood Money – Reprisal is behaving the way that it should, it's an amazing port of a pretty great game. The technical issues are obviously a problem, but–generally speaking–they did not sour me on the experience. The fact that the stealth-action of Hitman: Blood Money – Reprisal works so well on mobile despite the rough parts almost makes Feral Interactive's work on this version even more impressive.

    Source link:https://www.148apps.com/reviews/hitman-blood-money-reprisal-review/

  • Coromon review

    There have been quite a few mobile games to come along and do the Pokémon thing, but none of them (not even the ones featuring actual Pikachus and the like) feel like they have come as close to capturing the magic of this beloved series quite like Coromon. This game arguably more than simply inspired by Game Freak's mega-popular monster-collecting franchise, and it definitely falters in spots to provide a high quality Pokémon-like experience on mobile, but it is still very enjoyable and likely the best kind of this game on the App Store right now.

    Pokémon proper, sort of

    Nintendo has brought Pokémon to mobile in various forms, but none of them have been in the mold of the core games where you play as a Pokémon trainer and go on a grand adventure capturing and training up monsters for battles against other trainers. Coromon is very much this kind of game, though it obviously doesn't have the Pokémon license and therefore features its own cast of 120 different monsters set in its own unique world.

    Outside of that, though, Coromon is genuinely pretty hard to distinguish from a classic Pokémon game. You choose a starting monster and get sent on a quest from your research lab, Lux Solis, to investigate powerful creatures known as Titans. Along the way, you'll discover more about the world, meet an interesting cast of characters, battle with fellow trainers, and walk through lots of tall grass to fight and capture your own lineup of monsters, each with their own special abilities and elemental strengths and weaknesses.

    Classic conundrum

    I have some strong nostalgia for Pokémon as the original games were watershed moments in my gaming career, but I have fallen away from the series because of its slow pacing and grind-heavy gameplay. For better or worse, Coromon is committed to this style of game design, though there are some novel aspects to the game that alleviate some of this slow feel. Side quests pop up here and there that give you things to do while you're trying to power level your monsters. That, and the fact that this game is easy to whip out and play on your phone anywhere, make what can be a bit of a slog feel much more manageable to play.

    As a free-to-try game, Coromon cleverly disguises its grind behind a rather sizeable free starting act that flows at a pace I wish the rest of the game did. As soon as you pay the $4.99 to gain access to the full game, though, the immediate next area culminates in a boss fight you'll likely spend quite a bit of time leveling a crew of monsters to clear. Luckily, clearing bosses typically gives way to new areas and quests that resume a nice, steady pace, but then it is a matter of time until the game throws up another difficulty spike you have to grind to clear. It's probably worth noting here that Coromon has a lot of customizable difficulty options that can eliminate many (if not all) of these issues, so this is more an evaluation of the game's default difficulty tuning, which–again–feels a bit slow and grindy.

    About as many bugs as bug-types

    Although Coromon is very transparently just doing “Pokémon but not with actual Pokémon,” I do appreciate how clear it is that Freedom Games is doing so from a place of love and reverence for the games it is imitating. The whole game looks great, is cleverly written, and has a lot of inspired and fun monster design. It also goes out of its way to include a lot of convenience features and settings to try and make it the ultimate mobile monster collecting game out there.

    The only real problem with all of this is that Coromon is riddled with a bunch of bugs that put a damper on the whole experience. Several times during play, I've had error messages pop up that have crashed the game. There are also certain features advertised in the settings menu that–at least at the time of this writing–straight up don't work. I'm looking at you, cloud saves: This game would be a lot more enjoyable if I could pick up my progress on my tablet or phone interchangeably but this feature just simply doesn't function.

    The bottom line

    Despite its problems, Coromon seems to be the best classic Pokémon experience you can hope for on iOS right now. It is certainly far from perfect, but there's a lot of love and ambition behind this project that is plain to see, and this makes putting up with some of its rougher edges relatively easy to do.

    Source link:https://www.148apps.com/reviews/coromon-review/