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  • Resident Evil 7 biohazard review

    Capcom has now ported three fully-fledgedResident Evil games to iOS, and–although none of them are especially high watermarks in the series–RESIDENT EVIL 7 biohazard is probably the best of the bunch. Despite having a lot of goofy “we did this bit to show off VR” moments and a back half that plays like a different, less appealing action game, there's still plenty to like about Resident Evil 7 overall.

    Mobile marauder

    Resident Evil 7's been out for almost eight years, so you probably have a sense of what the game is (or can find out pretty easily). With that in mind, I'll start with how it plays on mobile: fine. Or, at least about as fine as the other Resident Evil games on iOS have played. It is about the same level as impressive and has the same amount of somewhat screwy technical issues that crop up on rare occasions.

    In my experience with this game, I had two noteworthy bugs I ran across. The first is an audio bug that is very similar to the one I recorded for my impressions video of Resident Evil Village. The other was a late-game lock-up that would happen when trying to reload a save, which seemed to coincide with an iCloud backup timeout problem. Both of these bugs were annoying, but relatively easy to work around, which is to say that if you have the hardware that can run this game, you should be fine.

    Comparing corpses

    I say at the top of my review that Resident Evil 7 is the best title between it, Village and RE4 Remake because it actually feels like a survival game, its controls mesh the best with the kinds of actions you're asked to do, and it does the most actual scaring of the three. On the flipside, if you are just looking to shoot a lot of gross enemies and barrel through bombastic setpieces, then it's pretty easy to make the case that Resident Evil 7 is actually the worst game of the lot. It just depends on what you are looking for (and, for the record, I think Village is the most preposterously over the top, action-wise).

    To call Resident Evil 7 a subdued survival-horror game, though, would be an overstatement. Although this one starts with a very focused and refined approach to the genre, it flies off the rails just like every other Resident Evil game does. That's just what these games do. In its defense, I'll say that Resident Evil 7 does seem somewhat at odds with doing this, as it shows at least some restraint around its bigger encounters by not making them pure gunfights.

    Two names, two games

    As is now clearly the standard model for Capcom with these releases, you can download and try out part of Resident Evil 7 for free and opt to pay $19.99 for the full game. For titles that push hardware and are basically only playable with a controller, I think that pricing games this way is a boon for players who need to figure out whether they actually want to (or even can) play games in this format.

    What I don't love about this model for Resident Evil 7 in particular is that the first half and the second half of this game feel like two fairly different experiences. The game's opening that has Ethan investigating a rundown property in Louisiana is where this game really shines. Everything beyond that (and there's quite a bit of it!) feels forced and a lot more generic. It ends up giving the impression that Capcom knew–rightly–that they couldn't make a 10 hour game out of the Baker property, so they decided–wrongly–to just bolt a bunch of other stuff onto the end of it instead of just making a shorter game.

    The bottom line

    My feelings about RESIDENT EVIL 7 biohazard are almost perfectly summed up by the opening moments of booting the game. Before you reach the game menu, there's this opening cinematic that plays set to a cover of “Go Tell Aunt Rhody.” Choosing a centuries old folk song that has decidedly creepy vibes is a really inspired and evocative song choice, but this performance of it is so melodramatic and over-the-top that it loses all of its impact. Looking back on my time with RESIDENT EVIL 7 biohazard, it's fairly easy to see this pattern of excellent decision-making getting kneecapped all over the place. It makes for an uneven, and sometimes frustrating–experience, but one that is nonetheless easier to enjoy than its less-inspired counterparts on the App Store.

    Source link:https://www.148apps.com/reviews/resident-evil-7-biohazard-review/

  • Zenless Zone Zero review

    I am no stranger to gacha games, though since 2020 I've only really had eyes for one of them.Genshin Impact completely surpassed my expectations for what a satisfying gacha game could be and I am still a daily player of it to this day. It's still great, and its ability to compel me has made me curious about Hoyoverse's other titles. None of them really grabbed my attention until Zenless Zone Zero, though. Although I do not think that it has the same level of ambition or staying power as Genshin, I do think ZZZ plays in a similar space and can reach some of the same heights.

    Hollow heroes

    Zenless Zone Zero is an futuristic action rpg where you play as a proxy known as Phaethon. In this game world, there was some kind of calamity that caused spheres of dark energy to envelop parts of the world. These spaces, called “hollows,” are extremely dangerous, though there are people who venture into them to complete various missions or jobs. The role of a proxy is to guide these adventures through hollows safely.

    This is the stage upon which Hoyoverse crafts what is basically a dungeon-crawler with fast-paced action combat and light puzzle-solving alongside a steady release schedule of agents to entice players to gamble in-game currency for. It's at this point I'm supposed to make some kind of value judgement about gacha games, but I won't. These games are pretty commonplace now. You know what you think about these models already. Play them or don't. Enjoy them or don't. I'm not your dad. All I'll say instead is that–for the purposes of this review–I spent my time clearing all but the absolute hardest mode in the game (i.e. Shiyu Defense Critical Nodes) without spending any money, and confirming that all of it is doable and satisfying as a free player.

    Closed world, open possibilities

    When compared to something like Genshin Impact, ZZZ feels more like a companion and response to shortcomings of the former as opposed to something meant to push things forward. There's no open-world here, and the adventures feel a lot less grand and mysterious. You aren't even a stranger in a strange land, but rather someone who lost their primary proxy account and has to start grinding their rep back up to where they were. As such, the vibe of the game is much more like that of a daily routine, though the game's story mode certainly has eventful setpieces that disrupt the regular days of running a video store, hanging out with friends, and playing in the arcade.

    By being a somewhat more contained and subdued world, though, Zenless Zone Zero is able to really focus in on its style and combat system, which are the game's highlights. The result is a game that overall is super sharp and expressive, capturing the vibes of playing the equivalent of an anime you discovered on Toonami in 2000, albeit one that animates at 60 frames per second. The combat here is also fast and fluid, with a focus on teambuilding and strategy in addition to fast reflexes, pattern recognition, and combo mastery. Of course, skill alone will only get you so far, as there are multiple layers of leveling and gearing that you also have to grind out, but the level of challenge presented at every point in the game besides one (Shiyu Defense) is completely manageable without spending money or even premium currency that is doled out for free.

    Cheap thrills

    It's this level of tolerance for free players that I am finding myself enjoying perhaps the most with Zenless Zone Zero, at least in a way. The limitations of not being able to get every character or even max out the ones that I have adds a layer of difficulty that I enjoy overcoming specifically because the game allows for it. Optimizing all of the resources, prioritizing characters, and making the most of what I have and actually succeeding feels great. It's a formula that also helped Genshin Impact click for me, but here it feels more pronounced since there isn't nearly as much exploration to do on the side.

    Outside of the gacha system, there are still limiter systems in place like multiple currencies, stamina, and even a player rank that you have to grind up even if you only want to play ZZZ for its story. These limitations don't feel especially better than they do anywhere else, so I could see this being a dealbreaker for folks with little tolerance for this kind of gameplay design. The goal here–as always–is to get you playing regularly, which can be satisfying if you enjoy acquiring and building up new characters for evolving endgame challenge content, but otherwise comes off as rather annoying.

    The bottom line

    There's nothing about Zenless Zone Zero that will change any set feelings about gacha games. But, assessing it for what it is, it's a great one of those games that offers something different from this new wave of gachas that reward dedicated play as much (if not more) than those with deep pockets.

    Source link:https://www.148apps.com/reviews/zenless-zone-zero-review/