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  • Save the Earth From Zombies as Paul Pixel

    Save the Earth From Zombies as Paul Pixel

    Paul Pixel – The Awakening ($1.99) by Xoron GmbH is a classic point-and-click adventure game that takes place in a post-apocalyptic world where alien zombies have taken over. If you’re a fan of the point-and-click genre and love some zombie apocalypse action, then Paul Pixel is the game for you.

    I know that zombies have been a sub-genre in the horror category for a long time, but it just seems to have become even more popular after “The Walking Dead” hit the airwaves. For me, I definitely got into the zombie thing much more after I fell in love with “The Walking Dead,” though I still have my own qualms regarding the show. I doubt I’ll get into every single zombie apocalypse themed show, movie, or game, but hey, I know how the gist of them go by now anyway. And as a person who grew up with 8-bit pixelated games, Paul Pixel immediately caught my attention when I saw it on the App Store this week, so I had to give it a try.

    Save the Earth From Zombies as Paul Pixel

    In terms of visuals, Paul Pixel is beautiful and pays a nice homage to the retro pixelated games that I grew up with. It is also a bit reminiscent of Sword & Sworcery’s style, at least with the main character sprite. Even though Paul Pixel is done up entirely in hand-crafted pixel art, there’s still a lot of detail to be found in the game, and the colors range from nice and vivid brights to darker, gloomier tones when necessary. Animations are super smooth and fluid on my iPhone 7, so I did not experience any lag or choppy frame rates. The game’s soundtrack is also a treat, as the chiptunes are made on an original Commodore C64 SID, so it’s genuine like back in the good old days. In terms of visuals and audio, Paul Pixel is quirky and delightful, serving as a nice tribute to classics.

    The game starts out with a cutscene that’s done rather well, and it sets up the plot for the game. In the beginning, you will see a giant alien spaceship flying over the towering skyscrapers of a metropolitan city, emitting familiar beeps and boops. You’ll soon discover that the ships don’t just bring aliens, but they unleash a horde of brain-eating zombies unto the Earth, causing chaos and destruction as we know it. Then you’ll find Paul Pixel in his home, just chilling, until he turns on the TV and discovers that he’s living in a city that is now under quarantine. The objective of the game? To get out of the city, but then it’s up to Paul Pixel himself to save the world, naturally. If you have a good sense of humor, you will appreciate all of the game’s ludicrousness, and there are even references to pop culture that you may find hidden later on. Either way, it’s a nice homage to everything.

    Controls in the game follow the traditional point-and-click techniques of older games, but everything here has been optimized for touch screens. To get Paul to move, just tap on where you want him to go to. Once he is next to the edge of the screen, he is able to move on to the next area if need be. To interact with objects in the environment, just tap on them. If they require another object first, the game informs you of what you should look for. Tapping on smaller items lets you carry them in your stash, and you can access the stash at any time by tapping on the hand icon in the bottom right corner. Select the item you want to use, and it will show up in Paul’s hand so you can go to another object or NPC and interact with them using the object.

    Save the Earth From Zombies as Paul Pixel

    While the controls work well enough, I did find that it can be a bit clunky at times. Another thing I don’t particularly like is the fact that when characters speak, there’s no way to go through the dialogue faster, so you just have to sit there and read it rather slowly. I wish that there was a way to just tap to advance the text, so hopefully the developer can consider adding that in a future update.

    Like every point-and-click adventure game, Paul Pixel has a good amount of puzzles that you have to solve before you can advance in the game. They’re not too difficult and are usually pretty easy to solve if you are observant of the areas you’re in. There will be a bit of back-and-forth as you take closer examinations of the environment for key items, but it isn’t anything too tedious.

    I’m still pretty early on in the game, but it seems that the game is not too long — the App Store description says that the entire game can be played through in about three hours. Despite the short game time, I think Paul Pixel is still worth checking out. I love the vintage pixel art style, and the SID music is top-notch. As a big fan of retro chiptune music, I found the soundtrack of Paul Pixel to be wonderful to listen to as I play, and it’s rather soothing despite the post-apocalyptic game setting. Controls work decently enough but could use further refinements to make it more intuitive and less clunky, in my opinion. I also hope that there will be a way to make the dialogue text go faster, because it feels a bit slow at the moment. Still, it’s an amusing way to pass a few hours for just two bucks.

    I recommend giving Paul Pixel a try if you’re into zombie-apocalypse themes and enjoy point-and-click adventure games. Paul Pixel – The Awakening is on the App Store as a universal download for your iPhone and iPad for just $1.99.

    Source link: http://appadvice.com/reviews

  • Wrap Your Way Through Challenging Puzzles in Twisted Lines

    Wrap Your Way Through Challenging Puzzles in Twisted Lines

    Twisted Lines – Mind-twisting Puzzles ($2.99) by Megagon Industries is a new minimalistic puzzle game that’s about colors and crossing lines. If you enjoyed recent games like Spectrum 6 and even And Then It Rained (the developer’s previous game), then you will like Twisted Lines.

    Life has been pretty busy for me lately, so whenever I have a spare moment to just sit down and relax, I find the most joy in just zoning out with a puzzle game. Because even though I’m chilling out, I like to keep my mind sharp, so what better way to give it a workout than with a puzzle game? They’re always stimulating and fun, so it’s like having the best of both worlds. And while I have probably checked out most of the puzzle games that are on the App Store, I can’t help but get excited when I see a new one pop up every week. So when the news of Twisted Lines hit my inbox, I was excited to check it out, especially since I enjoyed And Then It Rained rather thoroughly.

    Wrap Your Way Through Challenging Puzzles in Twisted Lines

    In terms of aesthetics, Twisted Lines falls into the minimalistic and flat category that has become so popular ever since iOS 7 came out. I’m personally a fan of these types of designs, but I know that it isn’t everyone’s cup of tea. Twisted Lines features simplistic geometric shapes that compose the board, show you the start and ending points, and serve as the connection between everything. The game also makes use of bright and vivid colors that complement each other rather nicely. Animations are smooth and fluid with no lag on my iPhone 6s Plus, though I’ll admit that the controls make movement a bit rough, but I’ll get to that in a bit. Twisted Lines also comes with an ambient, jazzy soundtrack that is delightful to listen to with a good pair of headphones. But the coolest thing about the music and sound is the fact that it is dynamic, as it reacts and adapts to your puzzle solution. I love games that do this, because it’s always cool to hear feedback regarding your puzzle solving in-game. Overall, Megagon has done another great job regarding the visual aesthetics and sound.

    Twisted Lines has nine different chapters that contain 12 levels each. In traditional puzzle game style, you’ll have to progress through in a linear fashion, and you’ll earn keys by completing chapters. The key is necessary to unlock the next chapter, so it’s important to strive for that if you want to complete the game. Another thing to note is that if you get stuck, Twisted Lines can give you a hint on how to solve the stage. You start off with 10 hints, which is rather generous. You can get 10 more hints for a Facebook like, and another 10 for a Twitter share. And if that isn’t enough, you can buy more hints through in-app purchases: 10 for $0.99, 50 for $1.99, or unlimited for $2.99. Since Twisted Lines is already a paid game, I’m not too fond of this system, especially seeing as how a game like makenines is free with zero ads or hints and just uses a pay-what-you-want model.

    The goal in Twisted Lines is have your solid square collect all of the hollow squares that are on the board. However, the key mechanic is the fact that in order to collect the hollowed squares, your solid square has to be the same color. To swap the square color, you have to cross the lines that you leave behind — the first color you cross is the hue you become. You can’t cut corners either, so you have to think about the path before your square ventures out. New game mechanics get introduced on the board as you make progress through the game. The end result is that you’ll start to see gorgeous line patterns, which you can easily snap a shot of to share with others.

    Wrap Your Way Through Challenging Puzzles in Twisted Lines

    All movement in Twisted Lines is done by dragging your finger from the solid square to where you want it to go. However, I’m not sure why, but the controls don’t seem as responsive as they should be. I often found my square off by a space or two, and it feels like the square doesn’t cooperate well enough with your finger’s touch, since the square elongates itself as your finger is on the screen, causing more issues for me. Another thing is that it doesn’t help visibility when your finger is covering part of the screen, and you can’t see where you should move in order to circumvent the issue mentioned earlier. You can use the “back” button that the game has in the corner to back up your square one space at a time, but it doesn’t help much when it comes to moving forward. I hope that the developers can work on better optimization for the control scheme, because at the moment it feels a bit clunky and unintuitive, tainting the overall experience.

    I’ve only started playing Twisted Lines this morning, and as a puzzle fan, I love what the game brings. The visuals are aesthetically pleasing with the minimalist design, the dynamic music and sounds are delightful and a great way for players to get feedback on how they’re playing the game, and the puzzles are challenging and put your mind to work. I just wish that the controls were a bit more responsive, as I often end up fidgeting with the path to make sure the square goes where I want it to go. Hopefully this is improved in a future update. I am also not too fond of the fact that the game is paid but still has in-app purchases for hints.

    I still recommend giving Twisted Lines a try if you enjoy puzzle games, but I did warn you about the controls. Perhaps time and practice will make it more tolerable.

    Twisted Lines is available on the App Store as a universal download for your iPhone and iPad for $2.99. There are in-app purchases.

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