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  • Find Fame, Fortune and Dragons as the Maze Lord

    Maze Lord ($1.99) by Crescent Moon Games and Jetdogs is a roguelike puzzle game that will have you using your noggin’ to traverse through a dangerous dungeon to face off against an insidious dragon. If you enjoyed games like Dungelot: Shattered Lands and The Nightmare Cooperative, then chances are high that you will enjoy Maze Lord.

    Over the past few years, there is no doubt that roguelike puzzles have risen in popularity, and nowadays they’re pretty much a dime-a-dozen on the App Store. I’ve grown to love them since I was introduced to them several years ago, but let’s face it — most of them are the same thing with a different skin now. Despite that fact, I still enjoy seeing what’s new in the world of mobile gaming, so naturally, when I heard of Maze Lord, I was intrigued as it combines two of my favorite genres together: roguelike RPGs and puzzles. Plus, it’s from Crescent Moon Games, which is a developer that I’m a big fan of after releases like Legend of the Skyfish, Pocket RPG: iPhone Edition, and Shadow Blade: Reload, so Maze Lord was just another title I had to have in my mobile game collection. And I must say that Maze Lord does not disappoint.

    In terms of visuals, Maze Lord features a rather cartoonish aesthetic that definitely reminds me of the Dungelot games. Despite the cartoon-like art style, the game is packed with fine details that include textures for the maze-style dungeon rooms, the lighting effects, and the nicely rendered character models for your protagonist and all of the different enemy types that you’ll be encountering. The color palette used ranges from bright and vibrant hues for character sprites and items to darker, earthy tones for the room floors, walls, and doors. All of the animations in Maze Lord are smooth and fluid, and character sprites come alive with bouncy idle animations. The game has an adventurous yet soothing soundtrack in the background, and the sound effects when you perform various actions is rather realistic. Overall, the developers did an excellent job with Maze Lord’s visuals and audio, in my opinion, and it’s one reason I’ll keep coming back to the game.

    Unlike other roguelike games, Maze Lord sets itself apart from the rest by having levels (it’s more of a puzzle game), so it’s more of a pseudo roguelike in that matter. On the first launch, players will go through a brief tutorial that consists of the first few levels to explain the basics of the game. After that, you’re on your own to solve the puzzles and make your way to fame and fortune, as well as defeating a tough dragon. The goal of the game is simple: get your character through each room grid by making his way to the door in order to reach the next area. While it sounds simple enough, players will find that the labyrinth of the dungeon gets much more intricate and complex the further you go, and there will be many more obstacles and enemies that stand in your way. And unlike games like Dungelot, Maze Lord consists of actual puzzles that can only be solved in certain ways, so if you make a mistake, chances are high that you’ll have to restart and try to figure out the proper solution. Up to three stars can be earned on each stage as well, depending on how many steps it takes you to solve the puzzle, and netting three stars will get you special artifacts that can be traded in for rewards in the Shop. The number of steps you’re allotted is shown on the door that you need to reach.

    Controls in Maze Lord are pretty intuitive and responsive. To have your character move, just tap on the square that you want to move to and, assuming that it’s possible, he will go towards that particular square. But as you go, you’ll encounter doors that require keys, and enemies that will take away a heart (you start with three) when you get past them by attacking. Potions will restore a heart, and sometimes keys need to be “bought” by trading a gold coin for it, so you have to get the coin on the stage first. If you get an item and don’t need to use it right away, it gets held in your stash, which you can access with a tap from the bottom of the screen.

    Like I mentioned earlier, the further you get in the game, the more complicated the puzzles get, and sometimes there is only one specific solution to clear it. If you make a mistake, just tap on the gear icon in the bottom left corner to access the game menu, where you can choose to go back to the level select screen or restart the current level. For quick restarting, you can just tap on the restart button in the bottom right corner as well. Experience points are earned when you complete a puzzle, with more points awarded to you if you solve it in fewer moves. The artifacts you find can be exchanged for red crystals, which you can use to resurrect your hero if you die or run out of steps. As you are introduced to new game mechanics in the puzzles, new items become available for your use, like torches to get rid of spider webs.

    I’m still in the early stages of Maze Lord but I’m enjoying the game a lot so far. The graphics look fantastic on Retina screens, the music and sound effects are fun and calming, the controls feel natural on touch screens, and the puzzle gameplay is rather challenging at a nice, gradual pace. This is certainly a game I’ll continue playing for a while.

    I recommend giving Maze Lord a try if you’re in the mood for a little hidden gem among the roguelike puzzler category. You can find Maze Lord on the App Store as a universal download for just $1.99 for a limited time (30 percent off the regular price). There are no in-app purchases.

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  • Relax With a Hole-In-One in OK Golf

    OK Golf ($2.99) by Okidokico Entertainment Inc. is a gorgeous puzzle game that will have you thinking about taking a vacation on lush golf courses and resorts. If you enjoy games like the Super Stickman Golf series but want something a bit more realistic, then OK Golf is one that could be worth checking out.

    Look, I admit it — I’m not much of a golfer, that is, aside from mini-golf. I get bored when I see golf on television and honestly, I definitely can’t hit the ball in real life as well as other people I’ve seen on the course. However, for some reason I’m drawn to iOS games that involve golfing, probably because they usually end up being puzzles that need to be solved and I don’t need to exert any physical strength or look like a fool in front of other people. I’ve been a big fan of the Super Stickman Golf games from Noodlecake Studios, but that’s probably because they involve unique game elements in them that you won’t find in real life, and the puzzles themselves are great. When I saw OK Golf featured on the App Store this week, I was intrigued — since golf puzzles are the only way I can tolerate golf, I had to check it out. So far, OK Golf is a beautiful and solid golfing game but it does have some flaws that prevent it from being perfect.

    Visually, OK Golf is downright stunning and exquisite. The game features dioramas in a low-poly aesthetic that is fully rendered in 3-D, and the courses that you’ll be golfing on are inspired by real classic golfing destinations. There’s also a subtle vignette effect around the screen edges that makes the graphics and colors pop out even more. OK Golf has a fantastic color palette as well, which ranges from bright and vibrant hues to darker, richer tones. And to make everything feel a tad more realistic, there are dynamic lighting effects, and a day and night cycle so that the courses feel more practical. Animations are smooth and fluid, so I had no experience with lag on my iPhone 7, though the controls leave a bit to be desired (more on that in a minute). The game does not have a full on soundtrack playing in the background, but it does have some nice nature sounds, such as chirping birds, to give you that calming feeling. Plus, there are some reasonable sound effects to give you that feeling that you are playing golf (but not really). Overall, I think that the developers did a good job with OK Golf in terms of visuals and audio.

    As with other typical puzzle game fare, OK Golf is level-based and features four different golf course areas that have about nine stages in each. The developers have already promised more free courses and content in the future, so there is something to look forward to if you end up completing all of the available puzzles right now. On top of that, there are three game modes available: Free Play, Championship, and Timed, though you have to earn enough stars in Free Play to unlock the other two. Each course will have a different layout, of course, so the par will always be different but clear from the beginning. Depending on how well you do, up to three stars can be earned on each stage, and the goal is simple: get the ball into the hole in the fewest moves as possible. While you can go over the maximum par, doing so earns you bogies and nets you only one star, so it’s important to strive for the least moves.

    The controls in OK Golf are pretty straightforward, though I think that it does feel a bit clunky at times. To hit the ball, just drag your finger back from the ball and you’ll see the trajectory line. The further back you go, the more force gets applied to the ball in the hit. If you change your mind, you can just reverse it to cancel. For power shots, just drag it all the way back, until the curved line turns orange rather than yellow. You can also pan the stage around by using two fingers, or rotate the diorama by dragging around anywhere on the screen with just one finger.

    While the controls work alright, I found them to be a bit tedious to work with at times. This was due to the fact that it did not seem to respond well sometimes due to the angle I was facing, or I would reach the edge of my screen and it would reset itself. Rotating the map while trying to aim your shot is also inverted, so it completely threw me off. Plus, pulling the ball all the way back for a power shot meant jagged positioning, since it would suddenly jump a few feet from the end of the regular yellow line. Another thing I noticed was the fact that even if you aim your shot perfectly for what you think should be a hole-in-one, once you release your finger from the screen to hit the ball, it ends up being slightly off to the left or right of wherever you wanted it to go. Since the game does not have wind, this does not make sense. The physics also seem off, because the ball does not roll or gain momentum on parts of the course that are clearly sloped. I hope that the developers take some time to optimize and streamline the controls in a future update, because that’s what is keeping me from truly enjoying the game right now.

    Despite my qualms with the game’s controls, I’m enjoying OK Golf for what it’s worth. Keeping up with current events and my personal life has been rather stressful lately, so I still find OK Golf to be a nice zone of zen for me when I need a break from reality. The game features some of the most elegant visuals I’ve seen for a simple golf game, and the sound effects are calming, which is always nice to have these days. I just hope to see improvements made to the controls in a future update, along with the promised free content.

    If you’re in the mood for a relaxing little golf puzzle game, then I recommend giving OK Golf a try, but be warned about the controls. Hopefully that’s fixed sooner rather than later. OK Golf can be found on the App Store as a universal download for your iPhone and iPad for just $2.99.

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