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  • Get Bewitched by Quirky Charm in the Puzzling Beglitched

    Get Bewitched by Quirky Charm in the Puzzling BeglitchedGet Bewitched by Quirky Charm in the Puzzling Beglitched

    Beglitched ($3.99) by Alec Thomson is a quirky puzzle game about insecurity and hacking. If you love computers and solving puzzles, then Beglitched is definitely one you don’t want to miss out on. It’s similar to other games like 868-HACK and makes you feel like Adam Jensen of Deus Ex.

    A lot of my gaming time these days is spent in Breath of the Wild on my Nintendo Switch, but there’s no denying it — there have been a plethora of great iOS games that have come out as well. When I’m not exploring the vast world of Hyrule and solving puzzles in shrines, I like to take a break and chill with my iPhone for a quick, bite-size gaming session. If you have followed my work here at AppAdvice, you’ll know that I’m a big fan of puzzle games, especially when they bring something distinctive to the App Store. Puzzles are my favorite because they make me use my brain, and there’s nothing that tops the rewarding satisfaction you get when you finally figure out the correct solution, even if it takes you a while. When I saw Beglitched on the App Store, I was intrigued by it due to the fact that it involved computers, but it was also pastel and seemed like nothing I’ve played before. Plus, it’s also made by the same developer of Swap Sword, which is a game I enjoyed quite a bit, so I had to check it out. After figuring out the basics, I’m hooked.

    Get Bewitched by Quirky Charm in the Puzzling BeglitchedGet Bewitched by Quirky Charm in the Puzzling Beglitched

    The visual style in Beglitched is unique and follows along with some of Thomson’s other games, as it features a pixelated aesthetic that is downright cute and charming. Despite the pixel art, Beglitched is rather detailed in the fact that the entire game is essentially a computer simulation, and players feel like they’re really hacking on an old-school laptop computer with the pop-up dialog boxes and file systems. The character sprites, icons, and puzzle pieces are bursting with their own bubbly personalities and it’s pretty easy to figure out what the symbols on the puzzle pieces are for. The color palette of Beglitched is definitely eye-catching with the mixed myriad of pastels and brights, and it all meshes together nicely. Animations are smooth and fluid, so I had no issues with lag on my iPhone 7. There is an ambient, atmospheric chiptune soundtrack that is an absolute delight to listen to, and the realistic computer sound effects are just icing on the cake if you’re into computers at all. Overall, Thomson has done another excellent job in terms of visuals and audio with Beglitched, and it’s well worth the cost of admission alone to experience them, in my opinion.

    Since Beglitched simulates an alien computer that your character stole from a famous hacker named Glitch Witch, the “levels” in the game are actually programs on the Desktop. At the moment, there appear to be about seven levels to play through, and each has several sections to solve and battle through. Only the first one is available at first, with the rest of them locked. You’ll have to successfully hack your way through the first stage in order to unlock the next one, and repeat the process to get all of them. Things get progressively more difficult at a gradual pace as you get deeper in the computer. I did find the game a tad confusing at first, but once I started to tinker around with it, I figured it out just fine.

    On each section of a program, you’ll want to go around the insides of the computer and find any hidden nodes that light up — these can contain various items or portals that take you to the next area. Others can have enemies on top of them, of which you must defeat in a battle of wits on a puzzle grid that’s a mix of Minesweeper and Bejeweled. Watch out for eggs though, because it will scramble the layer you’re on and you’ll have to pretty much restart.

    Controls in Beglitched are simple enough. To move around on the node map, just tap on the one you want to move to. Sometimes the paths to it are pretty straightforward, but other times you’ll have to hit up multiple nodes before reaching the one you want. This means the possibility of an enemy encounter if you aren’t careful, so be prepared.

    Get Bewitched by Quirky Charm in the Puzzling BeglitchedGet Bewitched by Quirky Charm in the Puzzling Beglitched

    During enemy encounters, the screen changes to a grid of puzzle pieces, similar to what you would find in match-three games like Bejeweled. Your opponent will be hiding in a spot on the board, and it’s up to you to find them and use the bomb piece to expose and defeat them. Swap pieces by touching and dragging them to an adjacent spot. However, to find the enemy, you’ll have to use the computer and compass pieces pinpoint their location, and these are activated with a tap (then just hold down on them to check again). You get several cycles of actions on each turn before the enemy attacks you, but you also have to make sure that your energy levels are sufficient enough to take action as well. To recharge, just match up three or more batteries. Some pieces can create a bigger, more potent piece by combining four or more, and it’s possible to create chain reactions to snuff out the hackers. Each time the opponent gets an attack in, you lose a heart — once all hearts are gone, you lose and will be booted out to the Desktop. If you can successfully solve the puzzles and survive the battles in a program, then the next one unlocks and you repeat the process.

    The game does provide some helpful hint text if you get stuck, but there aren’t any obvious solutions given to you, so you still have to do the majority of the problem solving here. Like I mentioned earlier, I was a bit confused when I first started playing, but with a bit of time and practice, I’m getting the hang of the game, and it’s rather addicting. There’s also a good amount of humor in the game, which just adds to the awesome factor. I mean, come on, you can’t be such a leftclicker with this clever title.

    I’ve only unlocked the second program so far, but I’m enjoying my time spent with Beglitched. The pixel graphics are endearing, the soundtrack is fun to listen to, the sound effects add a realistic layer to the charming and quirky game, puzzles are fairly challenging, and the combination of Bejeweled and Minesweeper for battles is an interesting take that keeps you coming back for more. From what I’m reading in iTunes reviews, the game is not too long, but it does make you think hard on some parts, so it’s not something you can just breeze through.

    If you’re a fan of puzzle games and computers, but also want something fresh and new, then I highly recommend giving Beglitched a try. You can find Beglitched on the App Store as a universal download for your iPhone and iPad for just $3.99. There are no in-app purchases.

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  • Euclidean Lands is a Perfect Mix of Medieval Combat and Puzzle

    Euclidean Lands is a Perfect Mix of Medieval Combat and PuzzleEuclidean Lands is a Perfect Mix of Medieval Combat and Puzzle

    Euclidean Lands ($2.99) by kunabi brother GmbH is a beautiful puzzler from the guys behind Blek that is pretty much what you get if Monument Valley and Hitman GO had a baby together. If that doesn’t get you intrigued on what Euclidean Lands has to offer, then think of other games like After the End: Forsaken Destiny and Causality — if those types of games are what floats your boat, then Euclidean Lands is just another gem that you need in your collection.

    These days, while most of my time has been getting poured into The Legend of Zelda: Breath of the Wild on my Nintendo Switch, I like to take a break from exploring the vast map of Hyrule and turn to my iPhone for some quick gaming sessions. As a huge puzzle game fan, Monument Valley has been one of my favorite iOS games of all time, and with good reason too. I also enjoyed the Hitman GO game fairly thoroughly, despite never playing a Hitman game in my life previously. Both of these games were a first of their kind on iOS, so naturally, I have a soft spot in my heart for both of them. So when I saw Euclidean Lands on the App Store, I immediately thought of both of these titles, which proves to be an interesting mashup and something I had to check out for myself. After spending some time with the game, I’m definitely not disappointed. While it is a hybrid of the two games, there’s enough in this game to make it stand up on its own as well.

    Euclidean Lands is a Perfect Mix of Medieval Combat and PuzzleEuclidean Lands is a Perfect Mix of Medieval Combat and Puzzle

    In terms of visuals, Euclidean Lands is downright beautiful with an isometric aesthetic that features cube-like structures that you can swivel and rotate, just like a Rubik’s Cube. Everything is rendered in 3-D and the game is almost like an optical illusion, similar to Monument Valley. However, unlike Monument Valley, your protagonist and all of the enemies that stand in your way are more like chess pieces on the cube, and you must maneuver your character strategically to dispatch your foes without getting killed yourself. The color palette in Euclidean Lands is stunning, as you’ll find various pastel shades and vibrant, bolder hues that combine into a soothing masterpiece. There is also some text in the game levels that provide subtle hints from time to time, and the typography fits in with the isometric style. Animations are smooth and fluid when you move the cube and navigate your character around, and the particle effects that occur when an elimination happens (you or the enemies) is just icing on the cake.

    Euclidean Lands’ understated, ambient soundtrack is fairly tranquil and relaxing, which should help you focus on solving the puzzles. The magic behind the game’s audio lies in the sound effects though, which sound like realistic game pieces being moved along stone or some other similar material. Needless to say, kunabi brother GmbH has done an excellent job with Euclidean Lands’ visual and audio design.

    Following in similar fashion as other puzzle games, Euclidean Lands is level-based, and players must go through the stages one-by-one in a linear fashion, as levels unlock when you clear the previous one. At the moment, there are five chapters and 40 levels in total. The game does not provide any hints or in-app purchases, so the only way to beat Euclidean Lands is by using your brain. The first several levels start off simple enough, but things get much more intricate and tricky as you progress through the game, though it’s rather gradual and never overwhelming. In fact, it’s important to check the text on a stage if there is any, since they may provide you with hints on what you should be doing in order to complete the level, such as grabbing shields to protect you from frontal attacks.

    Euclidean Lands is a Perfect Mix of Medieval Combat and PuzzleEuclidean Lands is a Perfect Mix of Medieval Combat and Puzzle

    Controls in Euclidean Lands are pretty straightforward and intuitive. The cube mass on each stage can be rotated left and right by dragging your finger around the screen. To rotate the sides or center of the cube (think of a Rubik’s Cube), just touch-and-drag that panel in the direction you want to move it in. Your character can only move one space at a time, and this is done by tapping on the empty square that you want to go to, if it’s accessible. If there’s a wall or some other obstacle, then you won’t be able to move to it. Enemies will occupy squares as well, and the only way to get rid of them is to attack them from the sides or back. If you try to attack them head-on, you’ll die unless you have a shield item, as mentioned earlier. Once all of the enemies are dispatched, then the portal gate opens up (red circle that will glow), and when you reach it, you’ll advance to the next stage, earning up to three medals depending on how well you do. I do wish that it was possible to rotate the cube vertically though, as that would make it easier to see where the enemies are, rather than having to rotate each panel.

    To keep things interesting, some enemies have longer attack ranges than others, and you can see how far they can attack due to the red line and “x” marker in front of them. Some may even have shields that protect them, so you have to figure out a way to sneak up on them. Eventually, the cube architectures will begin to morph as you defeat foes, making it harder than it first appeared. There will also be other things like slopes, teleporter squares, and even bosses that start to appear, upping the ante each and every time.

    I spent a good chunk of time with Euclidean Lands so far, and while I’m still in the early stages (things get pretty hard!), I’m absolutely loving the game. The graphics are exquisite, the sounds are delightful, and the controls are easy for anyone to learn. While the levels start out basic enough, I love how the difficulty increases on each level until you have something that is so intricate and complex, yet you can’t help but keep playing anyway, even if it will take you a while to figure out the solution. This is a fantastic strategy puzzle that will appeal to anyone who is looking for a challenge. The only improvement that should be made is the ability to rotate the stage vertically, so it would be easier to get a view of what’s to come and plan your method of attack accordingly. Other than that, Euclidean Lands is a solid release and one of the best puzzle games released so far this year, in my opinion.

    I highly recommend checking out Euclidean Lands if you’re a fan of puzzles, stealth, and strategy. You can find Euclidean Lands on the App Store as a universal download for your iPhone and iPad for just $2.99. There are no in-app purchases.

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