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  • Take Flight in a Paper Plane in Highwind

    Highwind ($0.99) by Selva Interactive is a unique shooter that involves paper airplanes, and a lot of them. If you enjoy shooters such as Danmaku Unlimited 3 and AKA TO BLUE, but want a touch of minimalism, then Highwind is one to check out.

    Life gets hectic (it definitely has been for me the past few days), so there's nothing better than sitting down to unwind and relax. Usually for me, this involves puzzle games of some sort, but every now and then I need something different. If it's not puzzles, it's probably an arcade game that involves shooting things up. I'm a big fan of bullet hell shooters, but when I saw Highwind, I was intrigued by the style. It's definitely a game that is different and unlike anything you've played before, which is never a bad thing.

    $4.99

    Danmaku Unlimited 3 – Bullet Hell Shooter

    Sunny Tam

    $7.99

    AKA TO BLUE

    TANOSHIMASU CO.,LTD.

    Free

    KAMI 2

    State of Play Games Ltd

    Visually, Highwind has a simple and clean aesthetic that works well. Since the focus in Highwind is on paper planes, the graphics feature a paper origami style look and texture that is basic but pops out thanks to the color and shading. It's reminiscent of games like KAMI 2, which is lovely. Highwind's color palette is a great mix of bold and vibrant hues with subtler, muted tones, so everything contrasts nicely. Animations are buttery smooth and fluid on my iPhone 8 Plus, with no lag or choppiness in frame rate. There's also an upbeat and soothing atmospheric soundtrack that I found rather relaxing. The sound effects are fun and sci-fi style. The developers did an excellent job with Highwind's visual and audio design.

    In Highwind, while there are levels, players have to start from the beginning on each run. This part is a little annoying, as I wish that there was a way to just select the stage you want to start from. Still, it's fun to watch your progression over time. The game is also randomly generated each time, so the enemy waves are different on your plays. The goal is straightforward: defeat all of the enemy ships in each wave, while avoiding other obstacles in order to move on to the next stage. While it sounds easy enough, the game's unique mechanics make things much more complicated than they seem on the surface.

    The controls are simple but take some time to master. Your paper plane ship is centered on the screen and remains stationary. However, the background appears to shift to give you that sense of movement for your ship. You cannot manually move your ship around. When you tap on the left side of the screen, it will activate your shields to block incoming enemy attacks. Tapping the right side of the screen lets you shoot your plane's weapon, and a long-press does a charge attack.

    To set Highwind apart from other games is the fact that you have a limited resource for your shields and bullets. There are gauges on the left and right sides of the screen to tell you how much charge you have for your shield and weapon. If they're completely depleted, those functions won't work. Fortunately, they replenish rather quickly, but still need time to do so. The key is to manage your resources wisely between defending yourself and attacking. You also can only take three hits before you die, and it's game over.

    Another thing about Highwind that makes it challenging is the fact that sometimes you can't reach the enemy ships. There are special items that will spread your bullets out when they hit them, causing you to hit enemy ships that are moving in at an angle. Some enemies also fire bullets that can be deflected with your shield, so it's all about timing.

    Once you clear a wave, there will be a mini-game of sorts before you move on to the next round. These mini games are usually obstacle avoidance courses, and you'll want to do as best as you can. As you play, you earn coins for defeating enemies, and if you get hit by an attack or run into an obstacle, you lose some coins.

    After the mini-game, you're awarded with an opportunity to upgrade your plane. You can choose to upgrade your shields, ammo, or health. These upgrades cost 100 or 200 coins each. If you don't have that much, and took some hits prior, you can also heal for 60 coins.

    Once you've taken too much damage, then it's game over. You get points awarded for your performance, and these accumulate over time to unlock rewards. These rewards include new planes, and each plane has their own strengths and weaknesses. You can see the stats for each plane on the Plane Select screen, where each stat is color coded (blue shields, yellow ammo, and green health). There are also additional game modes that vary the gameplay mechanics; there are a total of five different variations.

    Highwind is a beautiful arcade shooter that is unlike anything you've played before.

    The Good

    Highwind is a unique shooter that truly is unlike anything you've tried before. The game has a gorgeous origami-like style and the sounds are special and distinctive. While there's only one game mode, the randomly generated enemy waves and unlockable style variations keep everything fresh and interesting. It does take some time to get used to the controls, since your ship doesn't move, but this is what makes Highwind stand out in the App Store.

    The Bad

    While Highwind has a lot of interesting aspects going for it, the "dodging" aspect of the game is a bit boring. You basically just need to get your shields up in time to deflect enemy attacks, and well, it's not the most exciting thing ever. I'm not sure how this part of the game can be improved, but it would help if there were slight tweaks.

    The verdict

    Highwind is an interesting and fresh take on the arcade shooter genre. The minimalist art style and music are soothing, the controls work out well, and the gameplay mechanics bring a real challenge to the game. I like that there are plenty of unlockables that you can obtain in the game, and there's a lot of replay value with the randomly generated stages. I just wish dodging attacks was a tad more fun.

    I recommend Highwind to anyone who is a fan of arcade shooters and wants to play something different. You can find Highwind on the App Store as a universal download for the iPhone and iPad for $0.99.

    9.2

    OVERALL

    Sound/Music 10

    Replayability 9

    Graphics 9.5

    Gameplay 9

    Game Controls 8.5

    $0.99

    Highwind

    Selva Interactive

    Source link: http://appadvice.com/reviews

  • Forge Your Own Epic Tale in Become a Legend: Dungeon Quest

    Become a Legend: Dungeon Quest ($2.99) by Pablo Martinez is a roguelike platformer dungeon crawler. If you enjoyed other games like Cat Quest, Kalimba, and Mr Future Ninja, then you may like what Become a Legend has to offer.

    When I'm feeling overwhelmed by reality, my activity of choice is to just kick back and relax with video games. While I usually prefer to relax with puzzles, sometimes I have the itch to explore dungeons and collect loot. That's why I've put so many hours into games like Diablo III, but I'm always on the lookout for new ones to hit the App Store. While roguelikes aren't for everyone, I like them because they give me the challenge of besting myself in each attempt. I also grew up on platformers and love dungeon crawling RPGs, so Become a Legend intrigued me because it had everything I love in one game. What could go wrong?

    $4.99

    Cat Quest

    The Gentlebros Pte. Ltd.

    $3.99

    Kalimba™

    Flashbulb ApS

    $1.99

    Mr Future Ninja

    Appsolute Games LLC

    Visually, Become a Legend has a minimalistic cartoony aesthetic going on, and that's quite alright with me. It gives off a cutesy, not-so-serious vibe that's always welcome in mobile games. Everything's rendered in 2D, though some parts feel like pseudo-3D (like going through doors to get to the next floor). The color palette in the game is a nice mix of dark, gloomy tones and contrasting vibrant hues, so it's easy to see what's going on. The character models for your chosen protagonist and enemies are detailed, and the textures in the dungeon environments look good.

    Animations are mostly smooth and fluid, though I did experience a few jerky movements due to unresponsive controls. The game music is rather subtle, which I found odd, considering the genre. The sound effects are nicely done and rather realistic with what you'd expect from castle dungeons. Overall, the developer did a pretty good job with the game's visual and audio design.

    Since Become a Legend is a roguelike, that means each run you do through the dungeon is procedurally generated. No matter how many times you try, it's very unlikely that you'll ever get the same run twice. The element of surprise is always there and keeps things fresh and interesting, which is why I like randomly generated games. The point of the game is to forge your own legend as you go through all of the dungeon floors and face off against the final boss, whatever it may be.

    The controls are simple, though I'm not completely satisfied with the default settings. In the bottom left corner are two buttons that let you move left or right. In the other corner, you have several action buttons: a sword for a basic melee attack, a spell button for casting a magical attack (costs mana), an up arrow for jumping (double tap to double jump), and a down arrow for sliding through ledges.

    While the controls work okay, I had issues with their positioning. I'd often find myself casting a spell rather than a regular attack, and sometimes it didn't even register my button press. The responsiveness of the controls aren't fantastic, and could definitely use more optimization. If it's just the button positioning you're worried about, though, the game has four control schemes in the options. However, I would like to see more customization with the controls, and even MFi controller support in the future.

    Become a Legend is a bit more forgiving than other roguelike games. If you die, you have one opportunity to revive and make the most of the run before you die again. On the second time, that's it — your performance is tallied up and you get your score for that attempt. If you manage to find the doorway to the next floor, the game gives you the option to save and return to the menu if you want to finish it later. Or you can be brave and continue onward without a break.

    Along the way, you'll find gold coins from breakable items around you, and even enemies drop some cash. The gold is what you need to upgrade skills for your hero, which you can do at the beginning of each new run. The upgrades include dishing out more damage, having more health points, stronger spells, and more. But you'll want to spend as much gold as you can, because to enter the dungeon, it costs you 100 percent of whatever gold you have left.

    On top of everything, the game features daily missions that you'll want to complete to earn extra rewards. These quests include things like killing enough of specific enemies, collecting a specific amount of gold, and more. The daily missions give players a reason to keep coming back to the game and just extend the longevity.

    Become a Legend: Dungeon Quest is a fun mashup of roguelike, platformer, and dungeon crawling RPG.

    The Good

    Become a Legend: Dungeon Quest is a fun game that will appeal to fans of the genre. The visual style is cartoonish and cute, which just adds to the overall charm. The sound effects are fun to listen to as well. The gameplay is interesting, as it's combining three genres into one, and the exploration factor is a nice addition.

    While not everyone may be a fan of procedurally generated games, I think it works out well for Become a Legend. I'm always eager to find out what the next run will be like, and I love being surprised. It also makes it fair, since one can't memorize how to do a certain floor layout. The daily missions add more reason to keep coming back to the game.

    The Bad

    While I love what Become a Legend offers, I am not too happy with the control schemes. Yes, there are four different layouts to choose from, but I'm having issues with all of them. Specifically, the button positions feel a bit off to me on my iPhone 8 Plus, and it's not as responsive as I'd like it to be. Hopefully the developers can add MFi controller support in the future, as well as let players customize the button positioning, or just optimize it better in an update.

    The verdict

    I was excited for the release of Become a Legend: Dungeon Quest, and while the game itself is fun, I feel like the overall experience is a bit marred from the controls. As much as I like the delightful graphics, gameplay, and replay value, it gets frustrating when the controls don't respond to my touch or I end up tapping the wrong button too often. Hopefully these issues get fixed sooner rather than later.

    Become a Legend: Dungeon Quest is available on the App Store as a universal download for your iPhone and iPad for $2.99. There are in-app purchases for potions and gold.

    8.0

    OVERALL

    Replayability 9

    Gameplay 9

    Graphics 8

    Sound/Music 7.5

    Game Controls 6.5

    $2.99

    Become a Legend

    Pablo Martinez

    Source link: http://appadvice.com/reviews