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  • Final Fantasy XV Pocket Edition is Short, Sweet and to the Point

    Final Fantasy XV Pocket Edition (Free) by Square Enix is an abridged, mobile version of the latest entry in the Final Fantasy franchise. If you didn't get a chance to play the original game, had no time, or just disliked certain things about the console version, then Pocket Edition is a great alternative.

    When Final Fantasy XV was first announced over a decade ago, I was super excited for it. I had even bought a PS3 back then because I didn't think it was going to take a whole decade, plus another generation of console, before the game would see the light of day. But when I played the first beta, I was disappointed by the combat system. I was put off by it, but I thought I'd give the final release a try.

    My fiancé got the game for me for Christmas, but again, I tried it and still didn't like the combat system. Plus, I didn't have the time to invest fully into the game, with the massive open world and side quests. But when they announced FFXV Pocket Edition, I was intrigued — how would such a massive game work on mobile, with watered down chibi graphics? I've been playing the game all morning, and so far I'm actually quite impressed.

    $20.99

    FINAL FANTASY Ⅸ

    SQUARE ENIX Co., Ltd.

    Visually, FFXV Pocket Edition replaces the gorgeous graphics from the console with chibi-fied, low-poly character models and environments. This makes sense, given the limited capabilities of mobile hardware versus consoles. I'll admit, the first time I saw this, I chuckled and thought it was kind of dumb, but the look has grown on me. Square Enix translated incredibly high quality graphics to lower definition in a seamless way, and it works. The game still packs in a lot of detail, especially with the giant bird creature you'll discover in just the first chapter. And even though the in-game, realistic food visuals got watered down too, they still look dang tasty. Animations are smooth, and I did not have issues on my iPhone 8 Plus. The soundtrack remains the same as the original game, and the dialogue are in-sync with the console version cutscenes. For this port, I'm satisfied with Square Enix's transition.

    Unlike the original console version, Pocket Edition is broken up into chapters. The first chapter is free with the initial download. Chapters 2 and 3 are $0.99 a pop, while chapters 4 through 10 are $3.99 each. There are also bundles for $19.99 (2-10, 4-10) or $11.99 (7-10). The first chapter does give players a good taste of what the full game is like, and honestly, it's satisfying and enjoyable. So far, Pocket Edition has exceeded my expectations.

    In the console version of FFXV, there was a lot to do, even in the beginning of the game. While you can just do the main story quests, there were a ton of side quests to pick up, or you could just run around and explore to your heart's content. But Pocket Edition simplifies things and it's much more linear, which is great if you felt overwhelmed before.

    Pocket Edition does a good job of showing you the important cutscenes from the game that advance the story. It removes the unnecessary ones, and the dialogue from the original cinematic scenes line up with what you see in Pocket Edition. You'll travel from area to area in the car, without the option of going back, so make sure you complete all of the side quests you have before moving forward.

    In the first chapter, after the infamous car-pushing scene, players end up at Hammerhead, where they meet Cindy and Cid. The first quest from Cindy has you go fight off some monsters in a small field map next to the shop, and then after that's done, you end up back at Hammerhead. There's no exploring and no fluff — just straight to the point, and I like that.

    The controls in FFXV Pocket Edition are simple and work well, though I wish there was more options for movement. Instead of having a ground-level view, it's more of a top-down, action-game perspective like Diablo III or Kingdom Hearts. You tap where you want to go, or keep your finger on the screen to move continually in that direction. Honestly, I wish that there was a virtual joystick for movement, as it would feel much better and I don't have my hand blocking my view.

    When there are NPCs that you can interact with, such as through conversation or shopping, you just tap on the button above their character sprite.

    Combat has been simplified, and I'm ever so grateful for this. You only control Noctis, while the computer controls Prompto, Ignis, and Gladiolus. When you tap on an enemy, Noctis will go towards it and automatically attack with his weapon. If you can block or parry, an action button appears on the screen, and you just tap it. Noctis can have a few different weapons equipped at the same time, and you just tap on the one you want to use in the bottom right corner.

    Noctis' Warp Strike technique still plays a central part of FFXV Pocket Edition, and it's much easier in this version. To do a Warp Strike in battle, just long tap on the foe you want to strike. Doing the Warp Strike on enemies can surprise them and break their defenses, leaving them vulnerable. To get to higher ground, a Warp Anchor button appears, and all you need to do is tap it. Then you can do surprise Warp Strikes on unsuspecting enemies, which kill them instantly.

    Unlike previous Final Fantasy games, you don't gain your experience points right away and level up after battles. Instead, you'll have to complete quests before all of the accumulated experience is accounted for, and then you level up. As you gain levels, you earn AP, which can be spent on combat abilities so your team is stronger in battle.

    And again, don't forget about cooking! Recipes are vital in FFXV, and Pocket Edition is no different. But like combat, it's been simplified too. You'll get side quests that involve searching for some ingredients (golden shiny drops), and after you acquire them all, the recipe becomes available. You'll want to cook whenever you're resting at camp, as food grants your team some benefits in battle, like better health recovery.

    The story of Final Fantasy XV has been redone for mobile devices.

    The Good

    Final Fantasy XV Pocket Edition is a surprisingly good time. Even if you've played the original, or have yet to get through it, Pocket Edition differentiates itself in a variety of ways. Namely, it streamlines everything so you can get through the story easier, and the combat is so much better. And there's something charming about the chibi, low-poly graphics that makes it hard to resist.

    The first chapter provides a great example of what to expect from the full game. The other chapters are pretty reasonably priced, and if you think about the full chapter bundle, it's about what you'd expect for a full-fledged Square Enix Final Fantasy game on mobile.

    The Bad

    The only thing that bothers me about the game is the controls for moving around. I hate that my hand is blocking my view, and I'd prefer to play this using two hands. So to me, having a virtual joystick would make more sense for movement. Hopefully this can be changed in the future.

    The verdict

    I played through the first chapter of FFXV Pocket Edition, and I'm getting much more enjoyment out of this than the console version so far. I wasn't expecting to like the game this much, but it's won me over with the cute and endearing, slightly deformed character models and vastly improved combat system. I've already gotten farther in just the first chapter than the console version, and that's saying something. The dialogue matching up is also impressive.

    Whether you've played FFXV or not, this is a great port that's exceeded my expectations.

    Final Fantasy XV Pocket Edition is on the App Store as a universal download for free. You can purchase the other chapters as a complete bundle for $19.99, or individually at $0.99 or $3.99 each.

    8.5

    OVERALL

    Sound/Music 10

    Gameplay 9

    Replayability 8

    Graphics 8

    Game Controls 7.5

    FREE

    FINALFANTASY XV POCKET EDITION

    SQUARE ENIX INC

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  • Dandara is a Gravity-Defying Metroidvania That Exceeds All Expectations

    Dandara ($14.99) by Long Hat House and published by Raw Fury is a distinctive metroidvania platformer that's unlike anything you've played before. If you enjoy games like Kraino and Goblin Sword, then you'll fall in love with Dandara.

    Last year at GDC in San Francisco, I had the opportunity to check out an early build of Dandara on iOS and even Nintendo Switch (before it came out). When I sat down and tried it, I knew that this was something magical, as I've certainly never seen a metroidvania platformer with such uniqueness before. And as someone who became obsessed with 2D Castlevania series games during high school, I can definitely appreciate a good metroidvania game when I see it. And Dandara does not disappoint — it's well worth the cash.

    Free

    Kraino

    Angel Dorantes

    $1.99

    Goblin Sword

    Gelato Games Ltd

    Visually, Dandara has a classic, pixel-perfect aesthetic that takes me back to my childhood, where I'd play games like Super Mario Bros. and the like. The retro, 2D pixel art style in Dandara is a blast from the past and looks like it came straight out of the '80s, especially with all of the bright, vivid colors. Even though it's pixelated, everything in the game is incredibly detailed, from shading to textures. Animations are smooth and fluid with no lag on my iPhone 8 Plus. Since the game relies heavily on quick thinking and reflexes, the steady frame rate is necessary. The ambient, atmospheric soundtrack is subtle and adds another layer of depth to the game, and it's quite enjoyable to listen to. Overall, Long Hat House did an excellent job with the visual and audio design of Dandara, making it a sure keeper.

    Since Dandara is a metroidvania style game, that means players progress through a series of connected rooms. These rooms contain plenty of traps, obstacles, and enemies that you'll have to get past in order to explore and move on to the next room. In the case of Dandara, players will be traversing through one giant world called Salt.

    But what is Salt? It was a world where peace thrived, and ideas became more than just another abstraction. But all of this transformed into oppression and isolation as Salt took away the freedoms of its own citizens. Fortunately, there is one ray of hope left, and her name is Dandara. The ultimate quest is to battle the oppression and bring back freedom and balance to the world of Salt.

    In Dandara, players can only jump to navigate around Salt, but it's rather gravity defying. Dandara has the power to jump on walls, floors, ceilings — you name it. However, she can only land on the white spots, so while the movement system defies gravity, it's still limited, making it all the more challenging for players. The virtual joystick in the bottom right corner lets you aim your reticle, and if it's green, you can release and Dandara jumps to that spot. The camera angle shifts when necessary, making it easier to orient yourself with the changing perspectives. When she's at a door or chest, just move the joystick towards it to open.

    But again, there are enemies that will make sure you don't succeed, including tough bosses, so there's combat in addition to the special jumping mechanism. In the bottom left is another virtual joystick that lets you aim your gun and shoot upon release. It takes about a second to charge up though, so timing is everything, especially in later areas.

    If you have a MFi controller, the game has full support for them. It's seamless, and some may prefer physical controls for a game such as this one. However, the touch controls are optimized well, so I had no issues with them.

    Dandara starts out with only three hearts, so when she takes a hit, it depletes a heart. If all three are out, then it's game over. However, there will be campsites scattered throughout the world of Dandara, and if you find these, they pretty much act as checkpoints. You can continue after your dead, and the game places you back at the last campsite you discovered. A ghost-like sprite is left in place of where you died, but unfortunately, you do not recover items when you pick up your ghost. Knowing this, it gives you more of a reason to, you know, not die.

    Fairly early on in the game, you'll find the Map item, which shows you where you've already been. This is useful in not only helping you not get lost, but also going back and revisiting areas where you couldn't progress because you were missing key items or mechanics. Even though it's a metroidvania platformer, there are plenty of puzzles that you'll need to solve to get into every nook and cranny of Salt.

    Dandara takes your idea and expectations of a metroidvania platformer and turns it upside down with a fresh new experience.

    The Good

    Dandara is a bit pricey for an indie iOS game, but this is definitely high quality. The pixel art graphical style is top-notch and looks amazing. The music is atmospheric and a delight to listen to, so make sure you have some good headphones on while playing this one. While most metroidvania platformers are very similar to one another, Dandara separates itself from the pack and offers a completely fresh experience. And with the unusual gaming mechanic, the controls are streamlined and optimized for the touch screen, and having physical button support is an excellent addition. The world of Salt is huge, so it emphasizes exploration and keeps you coming back.

    The Bad

    While Dandara is a great game, I was a bit surprised with the price. Usually, when a game ends up on multiple platforms, including mobile, the iOS or Android prices are usually cheaper than consoles. However, Dandara is $14.99 across all of the platforms it's on (iOS, Google Play, Nintendo Switch, PS4, Xbox One, and Steam). For an iOS game that isn't from a big company like Square Enix (most of the old Final Fantasy games are this price range), it may be a tough pill to swallow.

    Fortunately, I bit the bullet and think Dandara is well worth the price. I'm also considering getting it on my Nintendo Switch later on.

    The verdict

    I'd been looking forward to Dandara ever since trying it out almost a year ago, so I'm ecstatic that it's finally available. It's proven to be well worth the wait too, because this game is superb in every aspect. The visual style is gorgeous, the sound is delightful, controls are intuitive and streamlined, and the mechanic is different but satisfying. I know it's early on in the year, but this is a contender for game of the year for me.

    Dandara is available on the App Store as a universal download on the iPhone and iPad for $14.99. You can also get it on Google Play, Steam, Nintendo Switch, PS4, and Xbox One.

    9.5

    OVERALL

    Graphics 10

    Gameplay 10

    Replayability 9

    Game Controls 9.5

    Sound/Music 9

    $14.99

    Dandara

    Raw Fury

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