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  • See Things in a New Perspective and Get Creative with .projekt

    .projekt ($1.99) by Kyrylo Kuzyk is a minimalistic puzzle game that makes you see things from a different perspective. If you liked titles like Monument Valley (and the sequel) and FEZ: Pocket Edition, then you will enjoy what .projket brings to the App Store.

    Most of my gaming time has been with Monster Hunter: World in the past two months, but every now and then I need a break. That's when I look for delightful games on iOS to keep me occupied when I'm not monster hunting. And for relaxation, I find nothing better to calm my nerves than puzzle games. So when I saw .projekt in the recent releases this week, I knew I had to give it a spin for myself. As a fan of the rising trend of perspective shifting optical illusion games, .projekt does not disappoint.

    $3.99

    Monument Valley

    ustwo Games Ltd

    $4.99

    Monument Valley 2

    ustwo Games Ltd

    $4.99

    FEZ Pocket Edition

    Corporation Polytron Inc.

    $2.99

    Evo Explores – Perspective Puzzle

    Kyrylo Kuzyk

    $3.99

    Shadowmatic

    TRIADA Studio LLC

    From a visual perspective, .projekt is simple, clean, and oozing with minimalism. Everything is in shades of black, white, and gray, and it's rendered in 3D with grids and cubes. It's sharp, crisp, and appealing to the eyes. Plus, the hues of white, black, and gray seamlessly blend into each other in gorgeous gradients, giving everything a silky smooth appearance. Animations are fluid with no lag on my iPhone 8 Plus. The ambient soundtrack is rather atmospheric and soothing, helping players focus and immerse themselves in the puzzles themselves. The developer is familiar with optical illusion games (Evo Explores, their other release, is clearly inspired by Monument Valley), and it's been taken and applied here for a different kind of perspective shift puzzle experience.

    Like many puzzle games, .projekt is level-based. At the moment, there are 60 stages total in .projekt, but the developer already has plans for more in the future. While the game takes a more relaxed approach to solving the puzzles, since there are no points or stars to earn, you'll still have to complete each level before moving on to the next. And there are no hints or in-app purchases, so you'll need to solve them on your own. Fortunately, though, the puzzles themselves aren't too hard, and provide more of an unwinding experience than anything else.

    The goal in .projekt is to place cubes on the center grid to create and match the silhouettes that appear on the two walls adjacent to the grid. It's pretty simple and straightforward, but the game has a tutorial in the beginning to show you the ropes. To place a cube on the grid, just tap on the space you want it to go. It'll materialize right on the grid, and then you'll see the silhouettes forming on the wall. You can also put cubes on top of cubes, or even on one of the sides. To get a better perspective, drag your finger on the screen to rotate the camera. When you need to get rid of a cube, just long-press on it and it vanishes.

    Again, since the game is more about tranquility above all else, the puzzles are not difficult to solve. In fact, if you get stumped, it usually just takes a few attempts and some trial-and-error to figure things out. The thing with no points to worry about or stars to earn mean you can solve these puzzles at your own pace, which is always nice.

    Once a puzzle's solved, the cubes you've placed, which are originally in grayscale with black outlines, become solid dark gray. There's also an animation that shows the cubes matching up with the silhouettes and kind of melting together to form one solid piece, which is fun to watch.

    Then you're whisked away to the next stage and a new set of silhouettes to match. As you get further along, the puzzles get more interesting, forcing you to think outside the box. You'll need to use all of the basic controls to get the silhouettes to match up, such as what appears to be cubes floating with nothing underneath them for support. How do you make this happen? Hint: long-press to delete.

    .projekt is a fantastic meditative puzzle experience that's reminiscent of Shadowmatic and allows you to unwind and think creatively.

    The Good

    For a meditative puzzle experience, .projekt is fantastic. The visuals are minimal yet appealing, and the music is soothing. The controls in .projekt are intuitive and easy for anyone to pick up. Puzzles are not too difficult, but this means it's just a great game to relax and unwind to. You can play it at your own pace, and there's no in-app purchases.

    The Bad

    For what it's worth, .projekt is great. But it's not the game you want if you're looking for challenging puzzles that truly make you think. This one is more about seeing things in a different perspective, and thinking creatively to solve them. Also, since the game isn't meant to be difficult, it's easy to get through all of the current stages, so hopefully new content comes sooner rather than later.

    The verdict

    I play puzzle games to unwind, relax, and just take a breather from life. With .projekt, I get just that. I'm also a fan of minimalism, so the graphics are lovely to me and the music delightful. The intuitive controls make the game easy for anyone to play and enjoy. And when I want to unwind with a puzzle, I don't like to be pressured or rushed, so the whole play at your own pace thing works well for me. This is definitely a game I'll be going through until I clear all of the stages, and then I'll eagerly await more content.

    You can find .projekt on the App Store as a universal download for your iPhone and iPad for $1.99.

    9.0

    OVERALL

    Sound/Music 10

    Game Controls 9

    Graphics 9

    Gameplay 9

    Replayability 8

    $1.99

    .projekt

    Kyrylo Kuzyk

    Source link: http://appadvice.com/reviews

  • Enjoy Explosive Tunnel Shooter Action in Space Cycler

    Space Cycler ($1.99) by Sung Liwen is a retro tunnel space shooter arcade game that's as challenging as it is fun. If you enjoyed games like Danmaku Unlimited 3 and AKA TO BLUE, but wish for some classic Tempest shooting action, then Space Cycler is perfect.

    When I was growing up, I spent a lot of time playing computer games while I was hanging around my siblings' PCs. I ended up playing whatever games were on them at the time, which usually involved Solitaire, Classic Pinball, Asteroids, or Tempest. I loved arcade games back then, and I enjoy them even more now. It's hard for me to find good space shooters on the App Store, let alone a tunnel-style one that's reminiscent of Tempest. So when I was perusing the App Store for some new entertainment, I stumbled on Space Cycler, and am glad I found it.

    $4.99

    Danmaku Unlimited 3 – Bullet Hell Shooter

    Sunny Tam

    $7.99

    AKA TO BLUE

    TANOSHIMASU CO.,LTD.

    Visually, Space Cycler has a lot going on for it. The game is rendered in 3D with a quirky and cute cartoonish art style that makes me think of Saturday morning cartoons when I was younger. The space backdrops are what you'd expect from this kind of game, and the textures are nice. Enemies and bosses are pretty detailed and all of them have their own unique appearances and behavior patterns, while your ships have distinctive aesthetics based on the primary weapon type. There's a lot of fun and exciting explosions to witness, and it's easy to spot the incoming enemy bullets and attacks, which tells you when you need to move to dodge them.

    Space Cycler is full of bright and vibrant colors, and the animation is smooth and fluid with no lag on my iPhone 8 Plus. The upbeat music is quirky and charming, fitting with the rest of the game's eccentric nature. The sounds are also fun and fit the typical space ship noises that you'd expect from cartoons.

    You can play Space Cycler solo or with a friend in the local co-op mode, so one device is between two people. There are five planets to fly and fight your way through, but you unlock them in chronological order. So to get to the second planet, you must clear out the first one, and so forth. Each planet counts as the main stage, but there are multiple waves for all of the planets, including challenging boss fights. Once you unlock a world, you can start new games from there, rather than starting from the first world. However, your score won't be as high this way, so keep that in mind.

    There are three space ships that you can choose from in Space Cycler, though only the first one, Bullet, is available at first. To unlock the other two styles, you must reach a certain point threshold. Each ship has a different primary weapon type and unique ultimate attack. You earn points by defeating enemies, as well as collecting the stars that they leave behind. The more you get, the better. Fallen foes can also leave power-ups behind, which you want to collect to upgrade your weapon, giving it more firepower.

    Controls in Space Cycler are simple and allow for one-handed play. A slider towards the bottom of the screen lets you move your ship clockwise or counterclockwise on the screen, with the enemies coming in from the middle of the circle. When you move, your ship automatically shoots its primary weapon, so you don't need to worry about a separate attack button.

    For the most part, the sensitivity on the slider should be decent enough for most people. However, I wish that there was an option to adjust sensitivity, since you can either move too fast or too slow during more intense fights, like with bosses. I felt that sometimes my ship moved too slowly, or I zoomed across the circle and end up hitting something else I didn't notice. Perhaps I just need more practice, but I feel like adjusting the sensitivity would help out most people.

    The co-op mode is a neat feature, as it lets two people play on a single device. This is probably better on an iPad than an iPhone, but it works on both. The second player can just tap to jump in, choose their ship, and then you're both off. You can save your partner from the verge of death, but watch out! It's entirely possible to collide on the battlefield, so you need to be careful and coordinate with each other appropriately to defeat the enemies.

    Space Cycler is highly entertaining with fun graphics and challenging on-rails tunnel shooting gameplay, and there is an awesome local co-op mode.

    The Good

    Space Cycler is a lot of fun and has plenty of replay value. The game is full of vibrant, eye-catching visuals and the music is well done. While five worlds doesn't seem like enough at first glance, when you consider the fact that each area is broken up into several challenging waves of enemies, it's actually a lot of content for the price. Plus, the game gets progressively more difficult, so it does take time to master and beat them all.

    On top of it all, Space Cycler's co-op mode is a delightful surprise that works, and is perfect for those who enjoy local co-op with friends.

    The Bad

    For what it's worth, Space Cycler is a hidden gem on the App Store with a lot of good things going for it. However, again, I would like to see options for control sensitivity, as it would help with better reactions to enemy behaviors and attacks. Hopefully the developers can consider this in the future.

    The verdict

    Space Cycler is not a new game, but it was recently released and a nice surprise for me on the App Store. I love distinctive graphics that separate games from the rest of the pack, and Space Cycler has that. The music and sound are fun too, and the intuitive controls work well for one-handed play. The stages are challenging, and I can definitely see myself playing this for a while, especially with the co-op.

    Space Cycler is available on the App Store as a universal download for your iPhone and iPad for $1.99. There are no in-app purchases.

    9.2

    OVERALL

    Sound/Music 10

    Replayability 9

    Graphics 9.5

    Gameplay 9

    Game Controls 8.5

    $1.99

    Space Cycler

    Sung Liwen

    Source link: http://appadvice.com/reviews