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  • Dandara is a Gravity-Defying Metroidvania That Exceeds All Expectations

    Dandara ($14.99) by Long Hat House and published by Raw Fury is a distinctive metroidvania platformer that's unlike anything you've played before. If you enjoy games like Kraino and Goblin Sword, then you'll fall in love with Dandara.

    Last year at GDC in San Francisco, I had the opportunity to check out an early build of Dandara on iOS and even Nintendo Switch (before it came out). When I sat down and tried it, I knew that this was something magical, as I've certainly never seen a metroidvania platformer with such uniqueness before. And as someone who became obsessed with 2D Castlevania series games during high school, I can definitely appreciate a good metroidvania game when I see it. And Dandara does not disappoint — it's well worth the cash.

    Free

    Kraino

    Angel Dorantes

    $1.99

    Goblin Sword

    Gelato Games Ltd

    Visually, Dandara has a classic, pixel-perfect aesthetic that takes me back to my childhood, where I'd play games like Super Mario Bros. and the like. The retro, 2D pixel art style in Dandara is a blast from the past and looks like it came straight out of the '80s, especially with all of the bright, vivid colors. Even though it's pixelated, everything in the game is incredibly detailed, from shading to textures. Animations are smooth and fluid with no lag on my iPhone 8 Plus. Since the game relies heavily on quick thinking and reflexes, the steady frame rate is necessary. The ambient, atmospheric soundtrack is subtle and adds another layer of depth to the game, and it's quite enjoyable to listen to. Overall, Long Hat House did an excellent job with the visual and audio design of Dandara, making it a sure keeper.

    Since Dandara is a metroidvania style game, that means players progress through a series of connected rooms. These rooms contain plenty of traps, obstacles, and enemies that you'll have to get past in order to explore and move on to the next room. In the case of Dandara, players will be traversing through one giant world called Salt.

    But what is Salt? It was a world where peace thrived, and ideas became more than just another abstraction. But all of this transformed into oppression and isolation as Salt took away the freedoms of its own citizens. Fortunately, there is one ray of hope left, and her name is Dandara. The ultimate quest is to battle the oppression and bring back freedom and balance to the world of Salt.

    In Dandara, players can only jump to navigate around Salt, but it's rather gravity defying. Dandara has the power to jump on walls, floors, ceilings — you name it. However, she can only land on the white spots, so while the movement system defies gravity, it's still limited, making it all the more challenging for players. The virtual joystick in the bottom right corner lets you aim your reticle, and if it's green, you can release and Dandara jumps to that spot. The camera angle shifts when necessary, making it easier to orient yourself with the changing perspectives. When she's at a door or chest, just move the joystick towards it to open.

    But again, there are enemies that will make sure you don't succeed, including tough bosses, so there's combat in addition to the special jumping mechanism. In the bottom left is another virtual joystick that lets you aim your gun and shoot upon release. It takes about a second to charge up though, so timing is everything, especially in later areas.

    If you have a MFi controller, the game has full support for them. It's seamless, and some may prefer physical controls for a game such as this one. However, the touch controls are optimized well, so I had no issues with them.

    Dandara starts out with only three hearts, so when she takes a hit, it depletes a heart. If all three are out, then it's game over. However, there will be campsites scattered throughout the world of Dandara, and if you find these, they pretty much act as checkpoints. You can continue after your dead, and the game places you back at the last campsite you discovered. A ghost-like sprite is left in place of where you died, but unfortunately, you do not recover items when you pick up your ghost. Knowing this, it gives you more of a reason to, you know, not die.

    Fairly early on in the game, you'll find the Map item, which shows you where you've already been. This is useful in not only helping you not get lost, but also going back and revisiting areas where you couldn't progress because you were missing key items or mechanics. Even though it's a metroidvania platformer, there are plenty of puzzles that you'll need to solve to get into every nook and cranny of Salt.

    Dandara takes your idea and expectations of a metroidvania platformer and turns it upside down with a fresh new experience.

    The Good

    Dandara is a bit pricey for an indie iOS game, but this is definitely high quality. The pixel art graphical style is top-notch and looks amazing. The music is atmospheric and a delight to listen to, so make sure you have some good headphones on while playing this one. While most metroidvania platformers are very similar to one another, Dandara separates itself from the pack and offers a completely fresh experience. And with the unusual gaming mechanic, the controls are streamlined and optimized for the touch screen, and having physical button support is an excellent addition. The world of Salt is huge, so it emphasizes exploration and keeps you coming back.

    The Bad

    While Dandara is a great game, I was a bit surprised with the price. Usually, when a game ends up on multiple platforms, including mobile, the iOS or Android prices are usually cheaper than consoles. However, Dandara is $14.99 across all of the platforms it's on (iOS, Google Play, Nintendo Switch, PS4, Xbox One, and Steam). For an iOS game that isn't from a big company like Square Enix (most of the old Final Fantasy games are this price range), it may be a tough pill to swallow.

    Fortunately, I bit the bullet and think Dandara is well worth the price. I'm also considering getting it on my Nintendo Switch later on.

    The verdict

    I'd been looking forward to Dandara ever since trying it out almost a year ago, so I'm ecstatic that it's finally available. It's proven to be well worth the wait too, because this game is superb in every aspect. The visual style is gorgeous, the sound is delightful, controls are intuitive and streamlined, and the mechanic is different but satisfying. I know it's early on in the year, but this is a contender for game of the year for me.

    Dandara is available on the App Store as a universal download on the iPhone and iPad for $14.99. You can also get it on Google Play, Steam, Nintendo Switch, PS4, and Xbox One.

    9.5

    OVERALL

    Graphics 10

    Gameplay 10

    Replayability 9

    Game Controls 9.5

    Sound/Music 9

    $5.99

    Dandara Trials of Fear Edition

    Raw Fury

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  • Final Fantasy XV Pocket Edition is Short, Sweet and to the Point

    Final Fantasy XV Pocket Edition (Free) by Square Enix is an abridged, mobile version of the latest entry in the Final Fantasy franchise. If you didn't get a chance to play the original game, had no time, or just disliked certain things about the console version, then Pocket Edition is a great alternative.

    When Final Fantasy XV was first announced over a decade ago, I was super excited for it. I had even bought a PS3 back then because I didn't think it was going to take a whole decade, plus another generation of console, before the game would see the light of day. But when I played the first beta, I was disappointed by the combat system. I was put off by it, but I thought I'd give the final release a try.

    My fiancé got the game for me for Christmas, but again, I tried it and still didn't like the combat system. Plus, I didn't have the time to invest fully into the game, with the massive open world and side quests. But when they announced FFXV Pocket Edition, I was intrigued — how would such a massive game work on mobile, with watered down chibi graphics? I've been playing the game all morning, and so far I'm actually quite impressed.

    $20.99

    FINAL FANTASY Ⅸ

    SQUARE ENIX Co., Ltd.

    Final Fantasy XV: Pocket Edition delivers the entire single player campaign storyline from the console version, and that alone is quite an achievement. To pull this off, Square Enix redesigned the graphics engine from ornate 3D realism to more rudimentary 3D graphics, and sliced away the open world tendencies of the console counterpart. The gameplay structure has also been change in favor of a one touch control scheme. The entire game lets you tap to auto attack, and then you can pull off more complex moves with the right timing. Through all of the changes, you still get the entire storyline complete with detailed voice work for hours of a deluxe experience. Not everyone will enjoy the limitations, and yet the changes fit really well on iOS. You can get lost in the extraneous activities of the console version, and it’s much better to have a one touch control scheme than a virtual control pad cluttering the touch screen. Even the graphics style has its own endearing quality, and at the same time a freshness to the franchise.

    The story of Final Fantasy XV has been redone for mobile devices.

    The Good

    Final Fantasy XV Pocket Edition is a surprisingly good time. Even if you've played the original, or have yet to get through it, Pocket Edition differentiates itself in a variety of ways. Namely, it streamlines everything so you can get through the story easier, and the combat is so much better. And there's something charming about the chibi, low-poly graphics that makes it hard to resist.

    The first chapter provides a great example of what to expect from the full game. The other chapters are pretty reasonably priced, and if you think about the full chapter bundle, it's about what you'd expect for a full-fledged Square Enix Final Fantasy game on mobile.

    The Bad

    The only thing that bothers me about the game is the controls for moving around. I hate that my hand is blocking my view, and I'd prefer to play this using two hands. So to me, having a virtual joystick would make more sense for movement. Hopefully this can be changed in the future.

    The verdict

    I played through the first chapter of FFXV Pocket Edition, and I'm getting much more enjoyment out of this than the console version so far. I wasn't expecting to like the game this much, but it's won me over with the cute and endearing, slightly deformed character models and vastly improved combat system. I've already gotten farther in just the first chapter than the console version, and that's saying something. The dialogue matching up is also impressive.

    Whether you've played FFXV or not, this is a great port that's exceeded my expectations.

    Final Fantasy XV Pocket Edition is on the App Store as a universal download for free. You can purchase the other chapters as a complete bundle for $19.99, or individually at $0.99 or $3.99 each.

    8.5

    OVERALL

    Sound/Music 10

    Gameplay 9

    Replayability 8

    Graphics 8

    Game Controls 7.5

    FREE

    FINALFANTASY XV POCKET EDITION

    SQUARE ENIX

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