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  • Slice Through A Storm of Bullets in AKA TO BLUE

    AKA TO BLUE ($7.99) by Tanoshimasu is a console-quality bullet hell shoot-em-up (shmup) game that brings back the magic of the old CAVE shmups that graced the App Store back in the day. If you're a fan of games like the recently released Danmaku Unlimited 3, then you'll love what AKA TO BLUE has to offer.

    Whenever I hit arcades, I usually tend to go for the Japanese bullet hell shmup games because I love the intense shooting action that they're always jam-packed with. They're great stress relievers for me, and I always like to test out my skills when I can. I was a big fan of the CAVE shooters that were released years ago, including DEATHSMILES, Dodonpachi Resurrection, and ESPGALUDA II, so when they stopped releasing new games, I was quite saddened. However, there have been other great bullet hell shmup offerings lately, such as Danmaku Unlimited 3, and I've been hearing about AKA TO BLUE this week. Once I learned that AKA TO BLUE was made by former CAVE developers, I had to get my hands on it. Needless to say, it does not disappoint.

    $4.99

    Danmaku Unlimited 3

    Sunny Tam

    $9.99

    DEATHSMILES

    CAVE Co., Ltd.

    $4.99

    Dodonpachi Resurrection

    CAVE Co., Ltd.

    $7.99

    ESPGALUDA II

    CAVE Co., Ltd.

    AKA TO BLUE's graphics are sharp and stunning on the Retina HD display of my iPhone 8 Plus. The art style in AKA TO BLUE falls under Japanese anime, with the main protagonists and antagonists having wild, colorful hair and stylish outfits. The game world is full of incredibly detailed and polished enemy ships, backgrounds, and insane explosions. Despite all of this, the bullets are bright and neon colored so it's easy to spot them among the chaos. Animations are smooth and fluid on my iPhone 8 Plus so I had no issues of lag. The game also has a head-banging rock soundtrack that's sure to get your blood pumping as you play, and the sound effects are fun.

    To top things off, AKA TO BLUE also has a full cast of Japanese voice actors. There are fierce dialogue exchanges between characters on each stage, which only adds to the overall excitement. Unfortunately, it's all done in Japanese, so unless you know how to speak Japanese, you won't understand what's going on.

    Like other bullet hell shmups, AKA TO BLUE features a stage system, and there are five levels to get through. While this does not seem like a lot, the game is fairly difficult and each stage is lengthy, with challenging boss fights. So even though only five stages may sound short, it will take some time before you beat the game.

    Before you start each run, you can choose between two characters: Fire Bird (AKA) or Blue Owl (Blue). They both have their own distinctive weapons, with Fire Bird having a bullet spread, whereas Blue Owl has a precise weapon that only fires in a straight line. Both characters have their own high scores, so there's plenty of reason to play both.

    The controls in AKA TO BLUE are pretty simple and intuitive, even for newbies. To move your ship around, just drag your finger on the screen. The ship automatically fires as it moves, so you don't have to worry about that. As you take down enemies, your Bomb Charge gauge will fill up, and once it reaches at least level one, just tap anywhere (or double-tap) to unleash a Bomb. The higher your Bomb Charge Level, the further your bomb flies. You can also refill it by cancelling enemy bullets with a Bomb and destroying destructible black bullets.

    As you destroy enemy ships, you'll get "Score Items." These shiny gold emblems are worth valuable points that get added to your total, so it's vital to grab as many as you can when you see them. Another way to get more points is to aim for chain bonuses — the more enemies you kill in a short amount of time, the bigger your multiplier. When you aren't attacking and taking down foes, the chain drops. So make sure to get rid of as many enemies as possible to maximize your score.

    While dodging bullets is also important, the trick to AKA TO BLUE are the bombs. Since the characters don't have secondary weapons like other games, you only have your standard attack and the bombs to work with. The bombs cancel out enemy bullets and wipe out your foes, and also recharges the gauge again for another bomb.

    An over the top bullet hell shooter from ex-CAVE developers.

    The Good

    AKA TO BLUE is a solid bullet hell shmup that does things a bit different from the norm, and that's a good thing. I love the anime art style and the detailed graphics during actual gameplay. The soundtrack is also outstanding, as it does a great job of getting your adrenaline going. The voice acting also adds a whole new layer of depth to the action, as it makes me think of an epic battle in a mech anime as I play.

    The challenge in the game comes from the fact that there are only two characters that you can play as, and they have different weapons and play styles. There's no secondary weapon aside from Bombs, and those are key to survival. It's different, but AKA TO BLUE breaths some new life into a tried-and-true genre.

    The Bad

    While AKA TO BLUE is a great game, it's not perfect. There is only one difficulty level, so it may be difficult for novices or too easy for veterans. I would have preferred seeing at least three difficulty levels so that players can pick one suited for their skill level.

    Even though I love the Japanese voice acting, I don't speak or understand Japanese. I would have liked it if there was an option for English voices, so that I could understand what the characters are saying when they speak.

    I'm used to having two weapons and bombs in most bullet hell shmups, so AKA TO BLUE is definitely one I need more practice with to fully adjust.

    The verdict

    Overall, as a bullet hell shmup fan who misses CAVE games, this is a great addition to my collection. The visuals are super polished and look amazing on my Retina HD screen, and the music is downright fun. Controls are easy to learn and can be customized if needed, but it's friendly enough for even newbies. The concept of bombing instead of dodging to survive is interesting and unique, making AKA TO BLUE stand out from the competition. It's challenging, and has high replay value. This is definitely a title that won't disappoint bullet hell fans.

    I highly recommend checking out AKA TO BLUE if you're craving some epic bullet hell shmup action. You can find AKA TO BLUE on the App Store as a universal download for your iPhone and iPad for $7.99. There are no in-app purchases.

    9.3

    OVERALL

    Graphics 10

    Replayability 9.5

    Game Controls 9

    Sound/Music 9

    Gameplay 9

    $7.99

    AKA TO BLUE

    Tanoshimasu Co., Ltd.

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  • It's Time to Get REKT! in This High Octane Stunt Driving Game

    REKT! ($1.99) by Little Chicken Game Company is a high-octane stunt driving arcade game where you get to wreck awesome cars by doing tricks. If you enjoyed racing games like Offroad Legends 2 and the like, then you're going to get a kick out of REKT!

    When times get tough, I like to take my mind off of things with a little destruction and mayhem in my video games. For me, it's the best way to kill some time and de-stress, plus, who doesn't want to see some digital chaos every now and then? While I'm not always into racing games (Horizon Chase being the main exception on iOS), I liked the idea and concept behind REKT!, as it isn't your typical racer. There are no other opponents to race against, just the clock. Plus, the game looked reminiscent of TRON, so I had to check it out for myself. After spending some time with it, I must say it doesn't disappoint.

    $0.99

    Offroad Legends 2

    Dogbyte Games Kft.

    Free

    Horizon Chase – World Tour

    Aquiris Realidade Virtual LTDA

    Visually, REKT! looks gorgeous with the unique and futuristic low-poly aesthetic. Everything is rendered in 3D so it's rather immersive once you get things going. As I mentioned, the arena where you do your stunts in is a bit TRON-like, which appeals to me. It's packed with various ramps, loops, hoops, and other things to do your tricks on while having neon light trims along the edges. The color palette in REKT! ranges from vibrant and bright hues to more muted shades, so it's a nice mix.

    Animations are smooth and fluid, with frame rates of 60FPS, so I experienced no lag issues on my iPhone 8 Plus. REKT! also has an adrenaline-pumping soundtrack that is sure to get you in the mood to do crazy tricks and smash things. In terms of visual and audio design, I think the developers did a pretty good job.

    In REKT!, there's only one game mode, and that's pretty much a free-for-all. You pick the car you want to use (you start off with only one) and then hit the arena. The main objective is to rack up a high score, and you earn points by doing all kinds of stunts and tricks with your chosen car. The more things you do, the more points you earn.

    Each round has a time limit of 60 seconds, so you are racing against the clock. There are clocks that you can collect to extend your time, but you have to be fast. More cars get unlocked once you reach a certain point threshold, and the type of vehicle you drive can impact how you earn points. So it's important to use these cars as you get them.

    Controls in REKT! are as simple as they come. The car accelerates automatically, so you don't have to worry about that. To steer left or right, just touch the screen in the direction you want to go in. To come to a stop, just tap on the bottom center area for the brake button. If you tap-and-hold the brake button, the car eventually reverses.

    Swipe vertically in the air to do a front or back flip, and swipe horizontally for the car to spin. When you tap-and-hold in the air, it forces it to stop spinning or flipping, which is what you should use if you want to do a perfect landing.

    Even though the controls are pretty easy to learn, the game requires a bit of practice to fully master them. And once you know the controls like the back of your hand, then doing sick tricks and racking up the points is no big deal.

    The only annoying thing about REKT! is the fact that there's pretty much just one free-roaming arena. However, to keep things fresh and interesting, you'll have three challenges to strive for before the start of each round. These include goals like "Perform a drift," "Crash through some boxes," "Get a perfect landing," and more. Once an objective is completed, you earn some blue coins and a new challenge presents itself.

    But what are the blue coins for? When you have enough of them, then you can spend them for a chance to win a new car. However, since the cost is pretty high (1000 per spin) and challenges only give like 30 at a time, it will take a while to accrue enough.

    REKT! is an arcade racing game where you can burn some rubber and do crazy tricks with cool wheels.

    The Good

    REKT! is pretty much a fun time waster arcade game. The graphics are pretty sharp for what it is, and the 60FPS is rather impressive. I love the futuristic design of the arena, which provides great contrast with the modern aesthetics of the vehicles that are burning rubber in it. The soundtrack is engaging and fun to listen to. Controls are intuitive and work out well for the gameplay, but mastering it is still a challenge. The game mechanic is realistic and fun, as you can perform cool tricks without expensive consequences. And while the arena stays the same, the missions keep things interesting and give you motivation to try out new things.

    The Bad

    While REKT! is a fun little game, it's not perfect. I wish there were more arenas, because going through the same one over and over gets stale after a little while, even with the challenges. I also think that the price for the "Spin and Win" is a tad high, considering that the quests only get you about 30 coins each.

    The verdict

    Overall, REKT! is proving to be a nice distraction throughout the day. It takes skateboard style tricks and applies them to rad looking vehicles for a unique gameplay concept that ends up being fun and hard to put down. Controls are simple enough for anyone to pick the game up and play it, but mastering the tricks takes time and practice. It's also rewarding to watch the points rack up as you hang in the air and spin or flip (or both), and the unlock-able cars just provide more motivation for players.

    My only complaint is the lack of arenas, but the developers have said that more are coming in the future, according to their app description. Hopefully these come sooner rather than later, and I look forward to checking them out.

    I still recommend giving REKT! a try if you're in the mood for some addictive driving chaos in arcade game form. REKT! is on the App Store as a universal download for your iPhone and iPad for just $1.99.

    8.8

    OVERALL

    Sound/Music 10

    Game Controls 9

    Gameplay 9.1

    Graphics 8.5

    Replayability 7.5

    $1.99

    REKT!

    Little Chicken Game Company B.V.

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