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  • Blast and Infect Source Code in Dual-Stick Shooter ATOMINE

    ATOMINE ($2.99) by Broken Arms Games is a dual-stick shooter roguelike that feels futuristic and technical. If you enjoyed games like The Binding of Isaac: Rebirth and Soul Knight, then you will love what ATOMINE brings to the App Store.

    As much as I like to de-stress with some relaxing puzzles, sometimes I need a bit of "pew pew" action to unwind, especially if I'm upset about something. For these moments, I strongly prefer arcade style games, specifically dual-stick shooters. This is because these games let me take out my anger in the form of lasers and explosions, which is much more productive than say, me punching a wall. Plus, the action gets my blood pumping, and I feel alive with adrenaline. Who doesn't like that feeling? I can't get enough roguelike dual-stick shooters in my life, so when I saw ATOMINE on the App Store, I had to get my hands on it.

    $14.99

    The Binding of Isaac: Rebirth

    Nicalis, Inc.

    Free

    Soul Knight

    Zeyang Li

    $4.99

    Deus Ex GO

    SQUARE ENIX Ltd

    Visually, ATOMINE has a unique aesthetic. The game is fully rendered in 3D with an angled, top-down perspective. There's a bit of minimalism with the graphics, as the structures and character sprites are like digital blueprints and various geometric shapes. In a way, ATOMINE's visuals remind me slightly of Deus Ex GO, just without the finished polish. The colors used in ATOMINE range from soft, muted shades to bright and vibrant hues that contrast nicely with each other.

    Explosions are aplenty in the game, and they have fantastic block particle effects when they happen. And if you're a fan of cool screen effects, ATOMINE has a nice visual "glitch" that occurs when you're hit by enemy fire. Animations are smooth and fluid, so I had no issues of lag on my iPhone 7. To top things off, the game has a blood-pumping electronic soundtrack that fits the overall theme, and the sound effects are fun to hear. Needless to say, the developers did not disappoint with the visual and audio design of ATOMINE.

    While players who pick up ATOMINE and start playing don't get a narrative, there's actually a story behind everything, and it's rather interesting.

    Things start out in 2011 with Sergey Ulasen, who discovered STUXNET, which is a computer virus that spread through Microsoft Windows and targeted the Siemens Industrial control system. It lay dormant for years, waiting to activate. STUXNET is the first malicious spyware that is able to spy on and subvert industrial networks, and even includes a programmable logic controller rootkit. STUXNET has been infecting and largely affecting targets such as nuclear power plants and oil drilling systems.

    Atomine is a virus created soley for putting an end to STUXNET. However, the only catch is that ATOMINE starts off fairly weak, and must grow in strength in order to reach and infect STUXNET while compiling itself into the source code.

    In ATOMINE, players embark on procedurally generated runs that involve waves of enemies coming at you before you can proceed. You'll have to defeat all enemies to reveal the portal that takes you to the next stage. Each run gets split up into about 12 stages (nine regular areas and three boss fights), which may not seem like a lot at first, but the game is much harder than you think.

    Controls in ATOMINE are simple and intuitive. In the bottom left corner is the virtual joystick for freely moving your Atomine virus around the floor. The bottom right corner has the joystick for aiming and attacking. A subtle line helps indicate your aim. These joysticks are not fixed in position, so players are able to freely move them to a new spot just by touching their thumb on the screen.

    As you defeat foes, they will drop green orbs, which may contain experience points, energy, or weapon modules. When you collect enough XP, your Atomine version increases, meaning it's stronger than before. Energy's your health in the game, so it decreases when you get hit. But finding energy refills it by one.

    The weapon modules are the biggest and most coveted drops that you'll want. These modules unlock many different options for customizing your Atomine, and they modify your weapons and play style. The modules change your bullet type, number of bullets, rate of fire, and other mutators that prove extremely useful in battle. There's a ton of modules to find, so it only adds to the replay value of ATOMINE.

    While ATOMINE is considered a roguelike in the fact that runs are procedurally generated and you'll start from version one if you die, it's not a full roguelike. In fact, it's more of a roguelite because you still have access to all of your weapon modules. So there is some visible progress, if that's one of the reasons you don't like roguelikes.

    An action packed dual stick shooter with procedurally generated levels and a rogue-like set up.

    The Good

    As a fan of dual-stick shooters, I must say that ATOMINE is an excellent addition to my collection. I love the high-tech digital world that it takes place in, and the explosions are awesome to see. The soundtrack is also amazing and icing on the cake. Controls are customizable and responsive, which is just what you want in a dual-stick shooter.

    While the game seems short with only about 13 total areas in each run, the frantic action and pace make for a true challenge. Enemies detect your presence as you go, so players can't expect to ever be safe when entering a new room. Enemy variety also keeps things fresh since you don't know what you're going to get on each run.

    Having the weapon modules is another great part of the game, since players can customize their character to their heart's content. It opens up many different possibilities, and if you prefer finding your own play style in dual-stick shooters, this is a perfect fit.

    The Bad

    For the most part, ATOMINE is an excellent dual-stick shooter with a splash of roguelike elements. However, I would think that this game isn't for everyone, since it's pretty difficult, even in the beginning. But with some time and practice, this game gets fairly addictive.

    The verdict

    ATOMINE is a worthy addition for anyone's dual-stick shooter collection. The game is jam-packed with beautiful visuals and effects, and the soundtrack is refreshing. Controls are responsive and adjustable, which is a bonus. And while the game is hard, it's pretty addictive and hard to stop once you figure things out.

    I highly recommend getting ATOMINE if you're looking for dual-stick shooter action. ATOMINE is available on the App Store as a universal download for your iPhone and iPad for just $2.99. There are no in-app purchases.

    9.2

    OVERALL

    Replayability 10

    Game Controls 9.5

    Graphics 9

    Gameplay 9

    Sound/Music 8.5

    $2.99

    ATOMINE

    Broken Arms Games Pty Ltd

    Source link: http://appadvice.com/reviews

  • Line Up Your Numbers Right in Nuzzle – Sudoku Puzzle

    Nuzzle – Sudoku Puzzle ($0.99) by Melih Mucuk is a numerical puzzle game that will tease your brain and put it to work. If you enjoyed other titles like TENS!, Threes!, and The Mesh, then you will enjoy Nuzzle – Sudoku Puzzle.

    When I've had a long day, I just want to sit down and relax with a game, preferably a puzzle of sorts. This is because even though I just want to do nothing, I'd rather keep my brain stimulated instead of letting it turn to mush. I have a plethora of puzzle games on my iPhone, but I'm always on the lookout for more. I always thought of myself as a word person, not a numbers gal, but that doesn't stop me from giving number puzzles a try.

    Free

    TENS!

    Kwalee Ltd

    $2.99

    Threes!

    Sirvo LLC

    Free

    Threes! Free

    Sirvo LLC

    $1.99

    The Mesh

    Creatiu Lab, SCP

    Visually, Nuzzle is super simple and minimalistic. While everything appears in a 2D fashion, the number tiles are stacked, giving it a pseudo 3D aesthetic. The chosen typeface is thick and easy to read. Nuzzle's color palette consists of navy blue, red, and light gray with white text, which all contrast nicely with each other. There's not many animations in this game except when you move the number tiles around, but that's done smoothly. I did find it odd that the game is completely silent — there's not even any sound effects as tiles snap into place. But if you prefer listening to your own tunes while playing games, then this is good news.

    There are three options to pick from in Nuzzle: 3×3, 4×4, and 5×5 grids. As you'd imagine, the bigger the board is, the more difficult it will be to solve. Regardless of which board size you choose, the goal is the same: place and align the number tiles on the grid so that you match up with the six numbers shown at the top. While it sounds easy, it's much harder than it looks on the surface. Similar to Sudoku, players must be cognizant of where they are placing the number, since the numbers can be read horizontally or vertically.

    Controls in Nuzzle are as easy as they come. At the bottom of the screen is where the number tiles are. To get them on the grid, just drag them to the spot that you want them in. But be warned — once they're set, you can't move them! There's no "undo last move" button either, which I found to be annoying.

    It's not clear from the get-go, but you can tap on a placed tile to put it back in the stack, but it counts as a move. The game does not tell you about this, and I only happened to find out about it by accident.

    Instead, there's a "reset puzzle" button, but this means starting over with an empty slate. And with the move counter at the top (fewer moves means more points), using the restart button essentially doubles your moves, because it places all of the tiles back. While you technically "restart" the puzzle, it doesn't reset the move count, which I found irksome. At least there's no time limit, I suppose.

    When you have all of the tiles on the grid, you win if you were able to get all of the numbers shown at the top. If not, then you lose. When you win, your score is dependent on how many moves it took you to solve.

    Nuzzle is a Sudoku-style puzzle game that will give your brain a workout.

    The Good

    Nuzzle – Sudoku Puzzle has a unique concept that is definitely engaging and challenging. The minimalistic graphics are nice too, with simple colors and an easy-to-read typeface. No music means that you can listen to whatever you want, though I wish that there were some sounds at least.

    The Bad

    The lack of a single undo move button is the biggest flaw of the game. It's annoying to have to start over from the beginning if you notice that you make a mistake. While you can tap on a tile to take it back, it's not obvious and I only happened to find out by accident.

    And then to have your move count doubled because you have to restart is just rubbing salt into the wound. I hope that the developer considers adding a clearer undo button in an update, because it would help streamline the game and be less frustrating.

    The verdict

    While I'm not the best at solving numerical puzzles, I'm still enjoying Nuzzle for what it's worth. The minimalistic design appeals to me, because it lets you focus on the gameplay. The puzzles are challenging and should appeal to anyone who enjoys Sudoku or other similar logic puzzles. I just want to see a single undo move button added in the future, as it would make the game much more streamlined.

    I'd give Nuzzle a try if you're looking for a Sudoku-like puzzle game for the weekend. Nuzzle – Sudoku Puzzle is on the App Store as a universal download for $0.99. There are in-app purchases.

    7.1

    OVERALL

    Gameplay 8

    Replayability 7.5

    Game Controls 7.8

    Graphics 7

    Sound/Music 5

    FREE

    Nuzzle – Number Logic Puzzle

    Melih Mucuk

    Source link: http://appadvice.com/reviews