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  • MU Origin 2 Review

    It’s a wonder the coders at Webzen find time to sleep. Over the last couple of years they’ve rolled out an impressive number of content updates for RPG MU Origin, taking it all the way up to version 7, and yet they’ve somehow found time to make MU Origin 2 as well.

    MU ORIGIN 2 -WEBZEN Officially

    This latest addition to the MU franchise – which started life as a web game back in 2001 – doesn’t take any major risks. In fact, its overriding priority is to give you the smoothest, easiest RPG experience possible. How you’ll feel about that depends on what kind of gamer you are.

    The word that best describes MU Origin 2 is “streamlined”. In that spirit, you get just three character types to choose from at the outset: Dark Knight, Dark Wizard, and Elf. And it’s just a short hop from picking an avatar to taking on story quests.

    These are dispensed by NPCs with an endless supply of odd jobs to dish out, normally involving the killing of monsters. Once you accept a story quest, by simply tapping a prompt on the left of the screen, you automatically towards the action.

    You automatically kill the enemies you find there, too, though returning to the quest-giver to receive your reward seemingly constitutes a new quest.

    Naturally, there are non-story quests too. These are designed to keep you moving in the right direction, progress-wise, by encouraging you to make use of modes and features as they become available, such as the Guild, the dungeons, and the Auction.

    There are also daily quests, and innumerable kill quests. Interestingly, these involve not only killing ten of X monsters, but killing waves of monsters by travelling around and finding them on the location map. A single quest can see you terminating over a hundred monsters, all without touching the screen.

    MU Origin 2 has a definite autopilot vibe, and that partly extends to the RPG admin. For instance, when you pick up an item a button appears allowing you to equip it right away, without going into your inventory, and you can transfer an item’s enhancement level to a new one too.

    The Good

    MU ORIGIN 2 -WEBZEN Officially

    However, MU Origin 2 is not entirely an autopilot affair. While the opening few hours are more than usually streamlined, eventually you’ll need to start paying close attention if you want to get anywhere.

    That point comes at around level 150. The first 100 levels fly past in a haze, as you romp invincibly through all the battles the game has to throw at you. Your Zen (the game’s most abundant currency) is seemingly never-ending, and you level-up at breakneck speed.

    But things start slowing down after that. Upgrading your skills gets more expensive as the level gets higher, and you acquire more skills to boot, so you start running out of Zen. And the pace of your levelling up slows too, which often means you can’t take on story quests until you’ve scraped together some more XP.

    This in turn forces you to make some decisions – about how to spend your limited Zen, and which activities to engage in to help you progress the fastest. Do you jump into an event like the EXP Dungeon or the Guild Battlefield, or do you take on a simple single-player dungeon or Infinite Tower instead?

    Or you can throw off the shackles entirely and just explore the areas of the MU continent that you’ve unlocked so far. Movement is handled with a virtual stick on the left while your skills are arrayed on the right. Using these inputs you can maraud around Atlans, killing fishy things, or Devias, killing yetis.

    There’s a rich variety of monsters to kill and environments to kill them in, and while technically the visuals are only so-so the designs are interesting and varied.

    The Bad

    MU ORIGIN 2 -WEBZEN Officially

    Presentation is not a generally strong point for the game, with tiny, poorly localized text and ropey voice audio leaving a bad taste. As stated previously the game can feel like it’s on auto-pilot at times.

    The Verdict

    MU Origin 2 is not revolutionary, but it’s worthy of the MU license. While there’s plenty to keep you busy, and all the staples of the mobile RPG genre are here, you’ll enjoy it most if you like your RPGs fairly lightweight.

    8.6

    OVERALL

    Replayability 8.6

    Game Controls 8.4

    Graphics 8.8

    Sound/Music 8.4

    Gameplay 8.6

    FREE

    MU ORIGIN 2 -WEBZEN Officially

    GAMENOW TECHNOLOGY LIMITED

    Source link: http://appadvice.com/reviews

  • Dungeons & Zombies Review

    Dungeons & Zombies is exactly the kind of title you’d expect at this time of year: a cutesy, vaguely spooky twist on an existing casual genre, to capitalize on the Halloween festivities.

    Dungeons & Zombies

    However, scratch under the surface and you’ll find an altogether tougher proposition than first impressions might suggest. Like a midnight triple bill of scary movies, Dungeons & Zombies is not for the faint of heart.

    The gameplay is based on Sokoban, a puzzle genre in which you have to slide things around on a grid. In this case, the thing you’re sliding is a little girl, and the grid is a series of dungeons.

    Every dungeon contains its own features and hazards, such as pillars, pools of water, and – most pertinently – zombies. The aim is to navigate the features, avoid the hazards (i.e., the zombies), and reach the stone staircase that takes you to the next stage.

    If left undisturbed, zombies are perfectly harmless. Unfortunately, you can’t venture into the same row or column as a zombie without alerting it to your presence, at which point you have just one move to get out of the way. As long as you move out of that row or column, the zombie will skate past you and stop at the next obstacle it meets.

    Unfortunately, you can’t escape a room if a zombie happens to be facing the exit, so the game basically involves using the natural inclination of the zombies to dart, with a slight delay, in your direction to shepherd them out of your path and away from the exit.

    In the first few stages you’ve only got the zombies to worry about, but the game soon adds further elements – brains that attract zombies, pulling them away from you for one move; piles of bones that you have to remove by directing zombies at them, and fires that are impassable to you, but not to zombies.

    There are 120 dungeons to complete, though only 60 of these are available with the basic download. You have to pay for the other two sets of 30.

    The Good

    Dungeons & Zombies

    Dungeons & Zombies is difficult, but it gives you lots of tools for getting around tricky stages. For one thing, there are solutions, step-by-step guides to completing stages in the fewest possible moves.

    You get five of these, and they refill over time. And if that’s not enough, you can buy packs of five for 99p, or watch an ad in exchange for one.

    For another thing, you don’t need to unlock the majority of stages. The first 18 are open, with the remaining 12 becoming available when you get 25 stars. This means you’ve always got somewhere to go if you’re hopelessly stuck.

    Of course, the best solution is the one you work out for yourself, and in time you’ll get the knack of Dungeons & Zombies, however impenetrable it seems at first. The trick is to work out where you need the zombies to end up, and then work backwards from that point.

    The Bad

    While Dungeons & Zombies is definitely a challenging and fairly original puzzle game, it could do with a few more elements to keep it interesting. Brains, bones, and fires are all introduced fairly quickly, and there are few surprises after that.

    If you’re after a casual gaming experience – a hypnotically relaxing puzzler like Candy Crush – you may find Dungeons & Zombies a bit of a shock. While developer Manic Player has provided ways to relieve the frustration, it should arguably have been a bit easier in the first place.

    The Verdict

    Dungeons & Zombies shouldn’t be mistaken for a throwaway casual puzzler. Gamers looking for some light, Halloween-themed relief are in for a shock. However, if you’re brave enough to take on a proper puzzle gaming challenge, you should definitely give it a try.

    8.1

    OVERALL

    Game Controls 8.5

    Graphics 8

    Sound/Music 8.1

    Gameplay 8.1

    Replayability 7.8

    FREE

    Dungeons & Zombies

    Jacek Zielinski

    Source link: http://appadvice.com/reviews