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  • Take an Adventure Through the Desert Oasis in Alto's Odyssey

    Alto's Odyssey ($4.99) by Team Alto is the highly anticipated sequel to the 2015 hit, Alto's Adventure. If you loved the first game and can't get enough, then Alto's Odyssey is a must. It's also great even if you never touched the first one, as it's a standalone infinite runner experience.

    Since the App Store debuted back in 2008, I've grown a love-hate relationship with the endless running genre. I had fallen in love with Canabalt when it first came out, and it remained one of my go-to games when I was bored. Then I saw other runners come out over the years, like Temple Run, Robot Unicorn Attack, and Ski Safari, as well as clones of those as well. At some point, it seemed like every developer was releasing an infinite runner of their own, following tried-and-true formulas like Temple Run's over-the-shoulder or the classic side scrolling view. It all started to feel the same to me, and it got tiresome.

    Then Alto's Adventure came along.

    When I first saw Alto's Adventure, I was pulled in immediately by the minimalistic, yet gorgeous aesthetic of the visuals, especially the dynamic weather and lighting system. I was still a bit skeptical at first, but once I tried it out, I fell in love with it immediately. It was an elegant infinite runner, combining a trick system that you'd usually find in snowboarding or skateboarding games. It was different at the time.

    Alto's Odyssey was first teased in December 2016, and was aiming for 2017 release, but it was delayed. Now it's here, and I must say that it's been well worth the wait.

    $4.99

    Alto's Adventure

    Snowman

    $0.99

    Ski Safari

    Defiant Development Pty.Ltd

    $0.99

    Ski Safari 2

    SLEEPY Z STUDIOS PTY LTD

    Visually, Alto's Odyssey retains the same simple and clean look that the first game has, except it now takes place in a desert dune with various biomes and temple ruins rather than a snowy mountainside. With this in mind, Odyssey features a much more lush and detailed world than its predecessor, and it introduces new obstacles that can either help you or hinder you, depending on the situation. The dynamic weather and lighting cycles mean that the backdrop is constantly changing and shifting, and it's still just a sight to behold. Animations are buttery smooth and fluid, and I had no issues with lag or choppy frame rates on my iPhone 8 Plus.

    The soundtrack is pretty marvelous as well. While the first game's soundtrack was a bit more whimsical, Odyssey's music feels more ambient, atmospheric, and serene. It reflects the overall tone of a desert oasis, and it's rather immersive. The sound effects are realistic, and it all adds another layer of depth to the game, especially with the weather sounds. Overall, Team Alto has once again knocked it out of the park in terms of visual and audio design.

    While the Alto games were never story driven, there's a lot of secrets to discover in Odyssey. It's an infinite sandboarding adventure, and this time, there's a variety of biomes to discover as you explore the endless desert oasis. The biomes range from regular old dunes to canyons and temples. On top of that, players will find hot air balloons that they can bounce off of, and even tornadoes that give them some hang time for more tricks.

    The controls remain the same as before. Alto and his friends move forward automatically, but you tap to jump and do a long press while in the air for backflips. Doing backflips over chasms grants a slight boost in momentum, and that can help you get across the gap. You can jump into tornados to get lifted into the air, or jump on top of the hot air balloons to bounce off.

    A new mechanic is the wallriding. When you have the Sandboard, you're able to ride along certain walls. When these come up, just tap-and-hold to ride the wall and go up higher. You can use these to propel yourself and jump off to do tricks. Some chasms also require wallriding to get across, but you can't wallride while flipping, so make sure to keep that in mind.

    There are coins to collect, which you can spend in the Workshop to get upgrades for power-up items, like the Coin Magnet and Lotus Flower (protects you from crashes). There are also one-time use items that you can purchase, such as the Helmet (saves you from one crash) and Chasm Rescue pickaxes. The Wingsuit makes a return, of course, allowing you to fly once it's charged up from doing tricks. There are also some new items: Mysterious Radio, once bought, will appear randomly and drop something useful when there's someone on the other end. There's also the Sandboard and Compass, but you'll have to find these in the game first before you can purchase them.

    The goals have made a comeback as well, with a total of 180 to strive for. They come in sets of three, and you'll have to complete all three before you level up and gain access to the next set of objectives. Once you've done all three, you earn the stars and level up. When you level up, you'll gain access to Alto's friends, who you can then play as. Each one has their own set of strengths and weaknesses, which you'll have to discover as you unlock them.

    One character is better at backflips than others, while another has longer invincibility frames, another is faster, and someone else is better at jumping. Each character is good for achieving something that isn't possible with another.

    If you don't feel like stressing out over goals, then just hop into the Zen Mode. Here, you don't have goals, points, coins, or power-ups to worry about. It's just you and the desert, and if you crash, you just pick your board up and keep going. Alto's Odyssey also has the Photo Mode, accessible from the Pause menu, where you can capture stunning moments from your desert adventure to share with others.

    Alto and his friends have moved from snowboarding mountains to sandboarding dunes.

    The Good

    Alto's Odyssey may have taken about three years to make, but honestly, it's been well worth the wait. The game is absolutely gorgeous with the desert landscape and dynamic weather and lighting effects. The new biomes give the game even more variety as far as what you see, and they're quite stunning to look at. And the new mechanics, like the tornados and hot air balloons, made a great game even better, as it just improved upon the original template.

    The goals system keeps the game interesting, and if the last one proved anything, it's the fact that you'll always come back and try to complete them all for the other characters. The game has high replay value, and it's just a joy to play.

    The Bad

    The only negative is that some of the goals are super hard to complete, and you may be stuck at one level for a long time. But that just means that the game is challenging, and you'll have a reason to keep playing.

    The verdict

    Alto's Odyssey is an improvement on an already great, classic iOS game. I never thought that you could improve on perfection, but Team Alto has done it. The graphics in Odyssey look even better than the first, and those were already great. The music is soothing and immersive, the new mechanics just add another layer of depth to everything, and there's high replay value. I mean, honestly, what more do you want? Plus, it's a premium game with zero in-app purchases, which is a rarity these days.

    This game took three years to land in our hands, but Team Alto proved it was worth the wait. The desert has never looked so good before.

    Alto's Odyssey is available on the App Store as a universal download for your iPhone, iPad, and Apple TV for $4.99.

    9.7

    OVERALL

    Game Controls 10

    Graphics 10

    Sound/Music 10

    Replayability 9.5

    Gameplay 9

    $4.99

    Alto's Odyssey

    Snowman

    Source link: http://appadvice.com/reviews

  • Unravel Abstract Designs and Colors in Dissembler

    Dissembler ($2.99) by Ian MacLarty is a minimalistic puzzle game about unraveling bold, abstract designs, one color at a time. It's like a match-three game, except for the fact that no more tiles come to replace the ones you clear out. If you enjoyed recent titles like Stack & Crack, Invert, and Crystal Cove, then you'll like what Dissembler has to offer.

    Though most of my time is taken up by Monster Hunter: World these days, I still love my puzzle games. In fact, I still prefer them when I just want to do nothing but relax, as it definitely helps take my mind off of the more stressful things going on right now. And while it feels like I've gone through most of the different types of puzzle games on the App Store, I can't help but keep an eye out for more, as I can't get enough. When I saw Dissembler on the App Store, I knew it was another one that I needed in my collection, and when I saw it was by the guy who made Boson X, it just confirmed it.

    $0.99

    Stack & Crack

    Jambav, Inc

    $2.99

    Invert – Tile Flipping Puzzles

    Noodlecake Studios Inc

    $1.99

    Crystal Cove

    Andrey Spencer

    $2.99

    Boson X

    Ian MacLarty

    Visually, Dissembler is pretty simple and clean. On the surface, it looks just like a 2D game, but with the shadow effects and how the tiles flip, there's more layers of depth to it than meets the eye. The creamy beige backdrop provides great contrast for the colored tiles that you're matching, and the tiles are bright and vibrant. Animations are smooth and fluid on my iPhone 8 Plus, and the game features an ambient soundtrack that helps with relaxing your mind. If you're colorblind, the default colors may be a bit hard to see, so fortunately, the developer implemented a colorblind mode as well. The clicking sound effects are fun to listen to, at least for me, and remind me of wind-up toys. Overall, the developer did an excellent job with the visual and audio design for Dissembler.

    Dissembler has three game modes: Puzzle (Default), Daily, and Infinite. In Puzzle, players go through a series of various designs, figuring out the correct sequence to make the matches (at least three or more) of tiles in order to clear them all out and have a clean slate. Daily has a new set of puzzles for each day, meaning something new to look forward to. The puzzles in these two modes start out simple enough, but become more intricate and complex as you go, requiring some thought and planning to make sure no tile gets left behind.

    Infinite is slightly different than the other two modes. Instead of dealing with single-colored squares, you'll have squares with three rings of color to them, all arranged neatly in a square grid. There's the outer, middle, and inner rings, which are all different colors. You'll be matching the outer ring color first, and then the middle ring expands to fill the outer layer, the inner ring becomes the middle, and a new color shows up in the center. You'll make matches until there are no more possible moves. Infinite also has Relaxed and Hard modes, so you can pick the flavor that best suits the mood you're in.

    Controls in Dissembler are easy enough for anyone to understand, and it's pretty intuitively designed for touch screens. Honestly, it would be hard to play something like Dissembler with physical button controls, so this is the perfect platform for it. To swap a colored tile with an adjacent one, just swipe on it in the direction you want to swap it with. If it's a viable move, then the two become a single piece and "flip" over. Otherwise, they just return to their original position.

    Remove all of the colored tiles by flipping tiles to make matches.

    The Good

    Dissembler is a unique matching puzzle that is not your typical match-three. It demands strategizing and planning to figure out the correct sequence to make your matches in, almost like a brain teaser. And while it's proper to go through the puzzles in order, there is an option to Unlock All, so you can play them in any order that you want, which is nice for those who get stuck easily.

    The Infinite mode is the most fun, though. I like that it offers this, because I usually just prefer to play endless games and just try to best my own scores. Having the personal challenge keeps me motivated to play.

    On top of it all, Dissembler has some great minimal aesthetics and charming sound and music. Like the developers other games, this is another one that's well designed.

    The Bad

    Honestly, it's hard to find anything negative about Dissembler. But if I had to pick out a flaw, it's the fact that a game about colors doesn't let players change the color theme. There's only the default option and colorblind mode. I would like to see a variety of color palettes added in the future, which could spice up the game to suit everyone's favorite hues.

    The verdict

    As a big puzzle lover, Dissembler may be my new favorite for the time being. I love the simple and clean graphics, the music is charming, and the gameplay is fun and challenging. I also like the fact that there are no in-app purchases, and the game even lets you unlock all of the puzzles so you can go through them all at your own pace. I just hope to see more color palettes added in future updates, just to add some variety.

    Dissembler is available on the App Store as a universal download for your iPhone and iPad for just $2.99.

    9.2

    OVERALL

    Game Controls 10

    Replayability 9

    Graphics 9

    Sound/Music 9

    Gameplay 9

    $2.99

    Dissembler

    Ian MacLarty

    Source link: http://appadvice.com/reviews