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  • Divinity – Original Sin 2 – Gameplay Journal – Part 14

    When I last touched Divinity – Original Sin 2, I thought I was done with my seafaring shenanigans aboard the Lady Vengeance. I was away from Fort Joy on course for Driftwood, but my journey got interrupted. This entry deals head on with this interruption, as the magisters intercepted me and wanted to bring me down.

    As it turns out, the magisters came prepared. This combat encounter documented in the first video of this post is definitely the most challenging Divinity – Original Sin 2 has been to date, to the point that I failed it a couple of times before devising a strategy that allowed me to protect the NPC tasked with devising a magical escape from the fight. This is to say the fight is designed not with victory in mind, but rather one that tasks you to hold out for long enough before being whisked away further into the story. Had it been a more straightforward fight I probably would have had an easier time with it. Read More “Divinity – Original Sin 2 – Gameplay Journal – Part 14”

  • Here’s what you need to know about Townscaper on iOS

    The chill town-building experience Townscaper has finally come to mobile after finding success on PC and console. If you haven't come across gifs or video of it in action, the idea is quite simple. In it, you simply tap around on a body of water to make algorithmically-generated town pieces pop into existence.

    Initial taps make a road or walkway pop up, but tapping that roadway makes a house, and then a tower. At any point you can tap elsewhere to begin making new areas to work with, and if they are close enough together they'll pop together and transform into a cohesive whole.

    Read More “Here’s what you need to know about Townscaper on iOS”