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  • Gunfire Reborn review

    Gunfire Reborn is a roguelite first-person shooter that's entirely focused on loot. In each run, you are constantly finding various weapons, ability upgrades, and passive modifiers in an effort to mold yourself into the perfect soldier to battle against waves of increasingly complicated and powerful waves of enemies. The experience at times can feel like a slow burn, but Gunfire Reborn is quite possibly the best way to do some cooperative shooting on mobile.

    Furry FPS

    There is very little setup to Gunfire Reborn. You play as one of a handful of gun-toting anthropomorphic animals who are tasked with blasting their way through dungeons and slaying bosses. There's no real story that unfolds along the way, unless you count the evolution of the loadout and abilities you equip to your character.

    As you load directly into new biomes to fight the next sets of tough enemies, you need to keep your weapons and abilities up to snuff. Enemies may drop random weapons with procedurally generated modifiers like “50% chance to spawn a ball of lightning” or “reloads 75% faster off an empty clip” and certain levels have chests, hidden stages, or predictable checkpoint spots where you can pick up passive talents and spend coins you've been collecting to upgrade your existing gear, heal up, etc.

    Multiplayer mayhem

    As a shooter, Gunfire Reborn isn't particularly complicated. There's some basic traversal options and a few guns with unique firing mechanics, but most of the game is reliant on your ability to circle strafe or use environmental cover effectively while being smart about how to tune your character with the random upgrades you find along the way. Between runs you also get the ability to spend a special currency on unlocking and upgrading abilities that provide permanent power boosts to help you get further along each time you start a new game.

    The run, gun, die, repeat loop of Gunfire Reborn is nothing new, but it helps that its guns and abilities intertwine with an elemental system that adds a lot of variability to how you build your characters on each run. Also, perhaps the biggest plus side of the game is its ability for up to four players to team up on runs, which makes for a more chaotic experience that feels less like you're stuck on an endless upgrade treadmill… at least by yourself.

    Longtime looter

    There are definitely unique aspects to how Gunfire Reborn's abilities work, but if I had to lay a complaint about the game it's that so many of them are passive or simply reliant on procedural generation to the point that none of them really work to make the game feel unique to control. The voxel-like in-game graphics also don't help the game look unique, as they somewhat deaden a lot of the inspired character and art direction present here.

    On a final note, it's worth noting that Gunfire Reborn may feel best with other players, but run lengths can go on for over an hour which might be hard to manage playing on a mobile device. If you're playing single player this is way less of an issue, especially since Gunfire Reborn has a good checkpointing system, but playing solo can also definitely makes the game feel a lot less lively.

    The bottom line

    The best times I've had with Gunfire Reborn were when I set aside the time to matchmake with other players and play an extended session. I'd even go as far to say it's now my go-to cooperative game. The game is still enjoyable as-is playing solo, but the long upgrade treadmill and somewhat generic look and feel can make the single player experience feel a bit dull by comparison.

    Source link:https://www.148apps.com/reviews/gunfire-reborn-review/

  • Street of Rage 4 review

    The question you have to ask yourself before you consider buying Streets of Rage 4 for iOS is whether or not you're ok dealing with the same issues that seem unavoidable for 2D brawlers. If the answer is yes, this game is likely the definitive beat 'em up experience you can get on the App Store. Just know that for all it gets right, the game still comes with all of the control challenges you can expect from trying to navigate and fight with 2D characters in 3D spaces.

    Retro rage

    If you're at all familiar with the lineage of the Streets of Rage series, then you know that Streets of Rage 4 is a long-awaited sequel to a beloved series of titles that last released on the Sega Genesis back in the 90s. A big part of these games' popularity had to do with their style and music on top of the way they played.

    Fast-forward to now, and Streets of Rage 4 really tries to stay true the series lineage, offering fairly straightforward and competent gameplay wrapped in a really stylish and slick-looking package. I'm not sure the overall aesthetic feels as in-tune with any particular subcultures in the ways that the previous games were, but the distinct style it has avoids relying too much on nostalgia which helps it stand on its own merits.

    Street fighter

    As for the game itself, Streets of Rage 4 is perhaps the most complete and balanced brawler I have encountered. From the very start of picking your character and playing through the first stage, you encounter a level of variety and balance that puts most other beat 'em ups to shame. Although later levels definitely run a little dry on new enemies or situations to put you in, the mixing and matching of what you've previously encountered makes for satisfying combat challenges that still feel novel.

    On iOS, mastering combos via touch can be challenging at first, though I found myself perfectly capable of completing the game on its default difficulty without having to use a controller or any of the game's built-in assists you can turn on to make the game easier. The port itself looks incredible and includes a bunch of fun and useful customization options, ranging between scaling and moving the touch UI to turning on video filters to make the game look like it might have back in the 90s.

    Plain puncher

    I can't think of an action brawler on iOS that really rivals the amount of depth and variety as Streets of Rage 4, but that doesn't mean the game is able to sidestep some of the genre's most irritating and endemic issues. As with seemingly all games of this ilk, it's difficult to tell when you are actually lined up with enemies and vice versa, which can lead to irritating defeats.

    There's nothing worse than getting countered by a basic enemy because you thought you were about to tear into them only to find yourself punching air and leaving yourself exposed. Streets of Rage 4 somewhat exacerbates this issue by limiting the amount of lives you get to clear levels, as missing enemies due to perspective can very well be the cause of you having to retry an entire stage from the beginning. In fairness, this kind of perspective trouble just seems unavoidable for anyone making games in this style, but it's still worth pointing out that this continues to be an unsolved problem here.

    The bottom line

    Streets of Rage 4 is a stylish and satisfying brawler that does just about everything you can do with brawlers better than the competition. It is still very much one of those games though, so don't go in expecting something revelatory. The best news about Streets of Rage 4 is it hits iOS in a completely uncompromised form, allowing you to carry around an incredible beat 'em up and whip it out just about anywhere.

    Source link:https://www.148apps.com/reviews/street-of-rage-4-review/